Ejemplo n.º 1
0
        static Creature()
        {
            var egg = new MeshBuilder();
            egg.AddSphere(new Point3D(0, 0, 0.2), 0.2, 24, 12);
            eggGeometry = egg.ToMesh();

            var child = new MeshBuilder();
            child.AddSphere(new Point3D(0, 0, 1), 1, 24, 12);
            child.AddSphere(new Point3D(1, 0, 1), 0.5, 24, 12);
            child.AddSphere(new Point3D(1.5, 0.2, 1), 0.1, 24, 12);
            child.AddSphere(new Point3D(1.5, -0.2, 1), 0.1, 24, 12);
            childGeometry = child.ToMesh();

            var creature = new MeshBuilder();
            creature.AddSphere(new Point3D(0, 0, 1), 1, 24, 12);
            creature.AddSphere(new Point3D(0, 0, 2), 0.5, 24, 12);
            creature.AddSphere(new Point3D(0.5, 0.2, 2), 0.1, 24, 12);
            creature.AddSphere(new Point3D(0.5, -0.2, 2), 0.1, 24, 12);
            creatureGeometry = creature.ToMesh();

            var coffin = new MeshBuilder();
            coffin.AddBox(new Point3D(0, 0, 0.25), 1, 1, 1);
            deadGeometry = coffin.ToMesh();

            maleMaterial = MaterialHelper.CreateMaterial(Brushes.Blue);
            femaleMaterial = MaterialHelper.CreateMaterial(Brushes.IndianRed);
            eggMaterial = MaterialHelper.CreateMaterial(Brushes.AntiqueWhite);
            deadMaterial = MaterialHelper.CreateMaterial(Brushes.Black);

        }
Ejemplo n.º 2
0
        // Add all cubes to a ModelVisual3D, reuse geometry but create new visual for each cube - this is slow
        /*   GeometryModel3D AddGeometrySeparate(IEnumerable<Point3D> centers, double L)
           {
               var mv = new ModelVisual3D();

               var cubit = new CubeVisual3D { SideLength = L * 0.95, Fill = Brushes.Gold };
               var cuboidGeometry = cubit.Model.Geometry as MeshGeometry3D;
               var r = new Random();

               foreach (var center in centers)
               {
                   var tg = new Transform3DGroup();
                   tg.Children.Add(new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(1, 0, 0), (r.NextDouble() - 0.5) * 10)));
                   tg.Children.Add(new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), (r.NextDouble() - 0.5) * 10)));
                   tg.Children.Add(new TranslateTransform3D(center.ToVector3D()));

                   var c = new ModelVisual3D
                               {
                                   Content =
                                       new GeometryModel3D
                                           {
                                               Geometry = cuboidGeometry,
                                               Material = cubit.Material,
                                               Transform = tg
                                           }
                               };
                   mv.Children.Add(c);
               }
              return mv;
           }*/

        // All cubes in one GeometryModel - much faster
        GeometryModel3D AddGeometry(IEnumerable<Point3D> centers, double L)
        {
            var w = new Stopwatch();
            w.Start();
            /*            var geometry = new MeshGeometry3D();
                        foreach (var center in centers)
                        {
                            MeshGeometryHelper.AddBox(geometry,center, L, L, L);
                        }
                        */

            var builder = new MeshBuilder();
            foreach (var center in centers)
            {
                builder.AddBox(center, L, L, L);
            }
            var geometry = builder.ToMesh();
            geometry.Freeze();

            Trace.WriteLine(Level + ": " + w.ElapsedMilliseconds + " ms");

            var mv = new GeometryModel3D
                             {
                                 Geometry = geometry,
                                 Material = MaterialHelper.CreateMaterial(Brushes.Gold)
                             };
            TriangleCount = geometry.TriangleIndices.Count / 3;

            return mv;
        }
Ejemplo n.º 3
0
        static Predator()
        {
            var egg = new MeshBuilder();
            egg.AddPyramid(new Point3D(0, 0, 0), 0.2, 0.4);
            eggGeometry = egg.ToMesh();

            var child = new MeshBuilder();
            child.AddBox(new Point3D(0, 0, 0.5), 1, 1, 1);
            child.AddSphere(new Point3D(0.2, 0.2, 1), 0.2, 12, 24);
            child.AddSphere(new Point3D(0.2, -0.2, 1), 0.2, 12, 24);
            childGeometry = child.ToMesh();

            var creature = new MeshBuilder();
            creature.AddBox(new Point3D(0, 0, 0.5), 1, 1, 1);
            creature.AddCone(new Point3D(0.2, 0.2, 1), new Vector3D(0, 0, 1), 0.16, 0.04, 0.3, false, true, 12);
            creature.AddCone(new Point3D(0.2, -0.2, 1), new Vector3D(0, 0, 1), 0.16, 0.04, 0.3, false, true, 12);
            creatureGeometry = creature.ToMesh();

            var coffin = new MeshBuilder();
            coffin.AddCylinder(new Point3D(0, 0, 0), new Point3D(0, 0, 0.25), 1, 12);
            deadGeometry = coffin.ToMesh();

            maleMaterial = MaterialHelper.CreateMaterial(Brushes.Navy);
            femaleMaterial = MaterialHelper.CreateMaterial(Brushes.Violet);
            eggMaterial = MaterialHelper.CreateMaterial(Brushes.AntiqueWhite);
            deadMaterial = MaterialHelper.CreateMaterial(Brushes.Black);

        }
Ejemplo n.º 4
0
 public static Geometry3D CreateUnitCubeGeometry()
 {
     var mb = new MeshBuilder();
     mb.AddBox(new Point3D(0, 0, 0), 1, 1, 1);
     var mesh = mb.ToMesh();
     mesh.Freeze();
     return mesh;
 }
Ejemplo n.º 5
0
        private ModelVisual3D CreateDice()
        {
            var diceMesh = new MeshBuilder();
            diceMesh.AddBox(new Point3D(0, 0, 0), 1, 1, 1);
            for (int i = 0; i < 2; i++)
                for (int j = 0; j < 2; j++)
                    for (int k = 0; k < 2; k++)
                    {
                        var points = new List<Point3D>();
                        diceMesh.ChamferCorner(new Point3D(i - 0.5, j - 0.5, k - 0.5), 0.1, 1e-6, points);
                        //foreach (var p in points)
                        //    b.ChamferCorner(p, 0.03);
                    }

            return new ModelVisual3D { Content = new GeometryModel3D { Geometry = diceMesh.ToMesh(), Material = Materials.White } };
        }
Ejemplo n.º 6
0
        public void Initialize(uint xRes, uint yRes)
        {
            _xRes = xRes;
            _yRes = yRes;

            _pointModels = new PointModel[_xRes, _yRes];
            var material = MaterialHelper.CreateMaterial(Colors.MediumPurple);

            Model3DGroup group = new Model3DGroup();
            for (int y = 0; y < _yRes; y++)
            {
                var mb = new MeshBuilder();
                for (int x = 0; x < _xRes; x++)
                {
                    mb.AddBox(new Point3D(x, y, 0), 1, 1, 1);

            /*
                    var model = new PointModel();
                    model.Model = new GeometryModel3D(CreateUnitCubeGeometry(), material);
                    model.TranslateTransform = new TranslateTransform3D();
                    model.ScaleTransform = new ScaleTransform3D();

                    Transform3DGroup tg = new Transform3DGroup();
                    tg.Children.Add(model.TranslateTransform);
                    tg.Children.Add(model.ScaleTransform);
                    model.Model.Transform = tg;

                    group.Children.Add(model.Model);
                    _pointModels[x, y] = model;
            */
                }
                var model = new GeometryModel3D(mb.ToMesh(), material);

                group.Children.Add(model);
            }

            this.Content = group;

            /*
                        X = (u - 320) * depth_md_[k] * pixel_size_ * 0.001 / F_;
                        Y = (v - 240) * depth_md_[k] * pixel_size_ * 0.001 / F_;
                        Z = depth_md_[k] * 0.001; // from mm in meters!
            */
        }
Ejemplo n.º 7
0
 private static Geometry3D GetDefaultGeometry()
 {
     // The default geometry is a box
     var mb = new MeshBuilder();
     mb.AddBox(new Point3D(0, 0, 0.5), 0.8, 0.8, 1);
     return mb.ToMesh();
 }
Ejemplo n.º 8
0
 private GeometryModel3D Box(double width, double length, double height)
 {
     var model = new GeometryModel3D();
     model.SetValue(FrameworkElement.NameProperty, "box");
     var mb = new MeshBuilder();
     mb.AddBox(new Point3D(0, 0, height*0.5), width, length, height);
     model.Geometry = mb.ToMesh();
     model.Material = material;
     return model;
 }
Ejemplo n.º 9
0
 private static GeometryModel3D CreateVoxelModel3D(Voxel v)
 {
     const double size = 0.98;
     var m = new GeometryModel3D();
     var mb = new MeshBuilder();
     mb.AddBox(new Point3D(0, 0, 0), size, size, size);
     m.Geometry = mb.ToMesh();
     m.Material = MaterialHelper.CreateMaterial(v.Colour);
     m.Transform = new TranslateTransform3D(v.Position.X, v.Position.Y, v.Position.Z);
     return m;
 }
Ejemplo n.º 10
0
        protected override MeshGeometry3D Tessellate()
        {
            double width = Columns*grid - margin*2;
            double length = Rows*grid - margin*2;
            double height = Height*plateThickness;
            var builder = new MeshBuilder(true, true);

            for (int i = 0; i < Columns; i++)
                for (int j = 0; j < Rows; j++)
                {
                    var o = new Point3D((i + 0.5)*grid, (j + 0.5)*grid, height);
                    builder.AddCone(o, new Vector3D(0, 0, 1), knobDiameter/2, knobDiameter/2, knobHeight, false, true,
                                    Divisions);
                    builder.AddPipe(new Point3D(o.X, o.Y, o.Z - wallThickness), new Point3D(o.X, o.Y, wallThickness),
                                    knobDiameter, outerDiameter, Divisions);
                }

            builder.AddBox(new Point3D(Columns * 0.5 * grid, Rows * 0.5 * grid, height - wallThickness / 2), length, width,
                          wallThickness,
                          MeshBuilder.BoxFaces.All);
            builder.AddBox(new Point3D(margin + wallThickness / 2, Rows * 0.5 * grid, height / 2 - wallThickness / 2), length,
                           wallThickness, height - wallThickness,
                           MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top);
            builder.AddBox(
                new Point3D(Columns * grid - margin - wallThickness / 2, Rows * 0.5 * grid, height / 2 - wallThickness / 2), length,
                wallThickness, height - wallThickness,
                MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top);
            builder.AddBox(new Point3D(Columns * 0.5 * grid, margin + wallThickness / 2, height / 2 - wallThickness / 2),
                           wallThickness, width, height - wallThickness,
                           MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top);
            builder.AddBox(
                new Point3D(Columns * 0.5 * grid, Rows * grid - margin - wallThickness / 2, height / 2 - wallThickness / 2),
                wallThickness, width, height - wallThickness,
                MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top);

            return builder.ToMesh();
        }