public AddPipe ( System.Windows.Media.Media3D.Point3D point1, System.Windows.Media.Media3D.Point3D point2, double innerDiameter, double diameter, int thetaDiv ) : void | ||
point1 | System.Windows.Media.Media3D.Point3D | /// The start point. /// |
point2 | System.Windows.Media.Media3D.Point3D | /// The end point. /// |
innerDiameter | double | /// The inner diameter. /// |
diameter | double | /// The outer diameter. /// |
thetaDiv | int | /// The number of divisions around the pipe. /// |
return | void |
protected override MeshGeometry3D Tessellate() { double width = Columns*grid - margin*2; double length = Rows*grid - margin*2; double height = Height*plateThickness; var builder = new MeshBuilder(true, true); for (int i = 0; i < Columns; i++) for (int j = 0; j < Rows; j++) { var o = new Point3D((i + 0.5)*grid, (j + 0.5)*grid, height); builder.AddCone(o, new Vector3D(0, 0, 1), knobDiameter/2, knobDiameter/2, knobHeight, false, true, Divisions); builder.AddPipe(new Point3D(o.X, o.Y, o.Z - wallThickness), new Point3D(o.X, o.Y, wallThickness), knobDiameter, outerDiameter, Divisions); } builder.AddBox(new Point3D(Columns * 0.5 * grid, Rows * 0.5 * grid, height - wallThickness / 2), width, length, wallThickness, MeshBuilder.BoxFaces.All); builder.AddBox(new Point3D(margin + wallThickness / 2, Rows * 0.5 * grid, height / 2 - wallThickness / 2), wallThickness, length, height - wallThickness, MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top); builder.AddBox( new Point3D(Columns * grid - margin - wallThickness / 2, Rows * 0.5 * grid, height / 2 - wallThickness / 2), wallThickness, length, height - wallThickness, MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top); builder.AddBox(new Point3D(Columns * 0.5 * grid, margin + wallThickness / 2, height / 2 - wallThickness / 2), width, wallThickness, height - wallThickness, MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top); builder.AddBox( new Point3D(Columns * 0.5 * grid, Rows * grid - margin - wallThickness / 2, height / 2 - wallThickness / 2), width, wallThickness, height - wallThickness, MeshBuilder.BoxFaces.All ^ MeshBuilder.BoxFaces.Top); return builder.ToMesh(); }
/// <summary> /// Updates the geometry. /// </summary> protected override void UpdateGeometry() { var mb = new MeshBuilder(false, false); var p0 = new Point3D(0, 0, 0); var d = this.Axis; d.Normalize(); var p1 = p0 - (d * this.Length * 0.5); var p2 = p0 + (d * this.Length * 0.5); mb.AddPipe(p1, p2, this.InnerDiameter, this.Diameter, 60); this.Model.Geometry = mb.ToMesh(); }
/// <summary> /// Do the tesselation and return the <see cref="MeshGeometry3D"/>. /// </summary> /// <returns>A triangular mesh geometry.</returns> protected override MeshGeometry3D Tessellate() { var builder = new MeshBuilder(false,false); builder.AddPipe(this.Point1, this.Point2, this.InnerDiameter, this.Diameter, this.ThetaDiv); return builder.ToMesh(); }
/// <summary> /// Add a pipe geometry object pointing up with base centred at (0,0,0). /// </summary> /// <param name="shapeName">The 3DView object.</param> /// <param name="length">The length of the pipe.</param> /// <param name="innerDiameter">The inner diameter of the pipe.</param> /// <param name="outerDiameter">The outer diameter of the pipe.</param> /// <param name="divisions">The number of divisions for the pipe (default 18).</param> /// <param name="colour">A colour or gradient brush for the object.</param> /// <param name="materialType">A material for the object. /// The available options are: /// "E" Emmissive - constant brightness. /// "D" Diffusive - affected by lights. /// "S" Specular - specular highlights. /// </param> /// <returns>The 3DView Geometry name.</returns> public static Primitive AddPipe(Primitive shapeName, Primitive length, Primitive innerDiameter, Primitive outerDiameter, Primitive divisions, Primitive colour, Primitive materialType) { UIElement obj; try { if (_objectsMap.TryGetValue((string)shapeName, out obj)) { InvokeHelperWithReturn ret = new InvokeHelperWithReturn(delegate { try { if (obj.GetType() == typeof(Viewport3D)) { MeshBuilder builder = new MeshBuilder(true, true); builder.AddPipe(new Point3D(0, 0, 0), new Point3D(0, length, 0), innerDiameter, outerDiameter, divisions); MeshGeometry3D mesh = builder.ToMesh(); Viewport3D viewport3D = (Viewport3D)obj; return AddGeometry(viewport3D, mesh.Positions, mesh.TriangleIndices, mesh.Normals, mesh.TextureCoordinates, colour, materialType); } } catch (Exception ex) { Utilities.OnError(Utilities.GetCurrentMethod(), ex); } return ""; }); return FastThread.InvokeWithReturn(ret).ToString(); } else { Utilities.OnShapeError(Utilities.GetCurrentMethod(), shapeName); } } catch (Exception ex) { Utilities.OnError(Utilities.GetCurrentMethod(), ex); } return ""; }