Ejemplo n.º 1
0
 private void createBallon(int i, int j, int length)
 {
     float l = length * 25f;
     float percentage = (float)j / (float)length * l;
     Vector2 pos = new Vector2((Position.X - l / 2) + percentage + 10, getY(length, j) + Position.Y - 40 - (i * 25));
     float rotation = (float)Math.Atan2(pos.Y - bike.Position.Y, pos.X - bike.Position.X) + MathHelper.PiOver2;
     float degree = MathHelper.ToDegrees(rotation);
     float layerDepth = Math.Abs((bike.Position.X - pos.X) / l) / 10f + 0.1f;
     Random r = new Random(i * j * length);
     float chordLength = (Position - pos).Length();
     Chord c = new Chord(pos, chordLength, rotation + MathHelper.ToRadians(180));
     Ballon b = new Ballon(pos, rotation, Ballon.colors[counter % Ballon.colors.Length], true, c);
     b.Acc = bike.Acc;
     b.Velocity = bike.Velocity;
     b.addListener(this);
     b.Max = 1f;
     counter++;
     b.LayerDepth = layerDepth;
     Ballons.Add(b);
 }
Ejemplo n.º 2
0
 public void pop(Ballon b)
 {
     ballons.Remove(b);
 }