Ejemplo n.º 1
0
 private void TimerTick(TurnTimer sender, TimerEventArgs timerEventArgs)
 {
     Helper.MainWindow.Overlay.Dispatcher.BeginInvoke(
         new Action(() => Helper.MainWindow.Overlay.UpdateTurnTimer(timerEventArgs)));
     Helper.MainWindow.TimerWindow.Dispatcher.BeginInvoke(
         new Action(() => Helper.MainWindow.TimerWindow.Update(timerEventArgs)));
 }
Ejemplo n.º 2
0
        private void TimerTick(TurnTimer sender, TimerEventArgs timerEventArgs)
        {
            Core.Overlay.Dispatcher.BeginInvoke(new Action(() => Core.Overlay.UpdateTurnTimer(timerEventArgs)));
            Core.Windows.TimerWindow.Dispatcher.BeginInvoke(new Action(() => Core.Windows.TimerWindow.Update(timerEventArgs)));

            if(CurrentActivePlayer == ActivePlayer.Player)
                CheckForTimerAlarm();
        }
Ejemplo n.º 3
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="turnTime">Time of a turn in seconds</param>
 public static void Create(int turnTime)
 {
     Instance = new TurnTimer {
         Seconds = turnTime, PlayerSeconds = 0, OpponentSeconds = 0, _turnTime = turnTime, _timer = new Timer(1000)
         {
             AutoReset = true, Enabled = true
         }
     };
     Instance._timer.Elapsed += Instance.TimerOnElapsed;
     Instance._timer.Stop();
 }
Ejemplo n.º 4
0
        private void TimerTick(TurnTimer sender, TimerEventArgs timerEventArgs)
        {
            Helper.MainWindow.Overlay.Dispatcher.BeginInvoke(
                new Action(() => Helper.MainWindow.Overlay.UpdateTurnTimer(timerEventArgs)));
            Helper.MainWindow.TimerWindow.Dispatcher.BeginInvoke(
                new Action(() => Helper.MainWindow.TimerWindow.Update(timerEventArgs)));

            if (CurrentTurn == Turn.Player)
            {
                CheckForTimerAlarm();
            }
        }
Ejemplo n.º 5
0
	    /// <summary>
		/// 
		/// </summary>
		/// <param name="turnTime">Time of a turn in seconds</param>
		private static void Create(int turnTime)
		{
			_instance = new TurnTimer
			{
				Seconds = turnTime,
				PlayerSeconds = 0,
				OpponentSeconds = 0,
				_turnTime = turnTime,
				_timer = new Timer(1000) {AutoReset = true, Enabled = true}
			};
            _instance._timer.Elapsed += Instance.TimerOnElapsed;
            _instance._timer.Stop();
		}
Ejemplo n.º 6
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="turnTime">Time of a turn in seconds</param>
 public static void Create(int turnTime)
 {
     Instance                  = new TurnTimer();
     Instance.Seconds          = turnTime;
     Instance.PlayerSeconds    = 0;
     Instance.OpponentSeconds  = 0;
     Instance._turnTime        = turnTime;
     Instance._timer           = new Timer(1000);
     Instance._timer.AutoReset = true;
     Instance._timer.Enabled   = true;
     Instance._timer.Elapsed  += Instance.TimerOnElapsed;
     Instance._timer.Stop();
 }
Ejemplo n.º 7
0
 private void TimerTick(TurnTimer sender, TimerEventArgs timerEventArgs)
 {
     Helper.MainWindow.Overlay.Dispatcher.BeginInvoke(
         new Action(() => Helper.MainWindow.Overlay.UpdateTurnTimer(timerEventArgs)));
     Helper.MainWindow.TimerWindow.Dispatcher.BeginInvoke(
         new Action(() => Helper.MainWindow.TimerWindow.Update(timerEventArgs)));
 }
Ejemplo n.º 8
0
		private void TimerTick(TurnTimer sender, TimerEventArgs timerEventArgs)
		{
			Core.Overlay.Dispatcher.BeginInvoke(new Action(() => Core.Overlay.UpdateTurnTimer(timerEventArgs)));
			Core.Windows.TimerWindow.Dispatcher.BeginInvoke(new Action(() => Core.Windows.TimerWindow.Update(timerEventArgs)));

			if(CurrentActivePlayer == ActivePlayer.Player)
				CheckForTimerAlarm();
		}
        public MainWindow()
        {
            // Set working directory to path of executable
            Directory.SetCurrentDirectory(AppDomain.CurrentDomain.BaseDirectory);

            InitializeComponent();

            Trace.Listeners.Add(new TextBoxTraceListener(Options.TextBoxLog));

            EnableMenuItems(false);

            try
            {
                if (File.Exists("Updater_new.exe"))
                {
                    if (File.Exists("Updater.exe"))
                    {
                        File.Delete("Updater.exe");
                    }
                    File.Move("Updater_new.exe", "Updater.exe");
                }
            }
            catch
            {
                Logger.WriteLine("Error updating updater");
            }

            Helper.MainWindow = this;
            /*_configPath =*/
            Config.Load();
            HsLogReader.Create();

            var configVersion = string.IsNullOrEmpty(Config.Instance.CreatedByVersion)
                                    ? null
                                    : new Version(Config.Instance.CreatedByVersion);

            Version currentVersion;

            if (Config.Instance.CheckForUpdates)
            {
                currentVersion   = Helper.CheckForUpdates(out NewVersion);
                _lastUpdateCheck = DateTime.Now;
            }
            else
            {
                currentVersion = Helper.GetCurrentVersion();
            }

            var versionString = string.Empty;

            if (currentVersion != null)
            {
                versionString             = string.Format("{0}.{1}.{2}", currentVersion.Major, currentVersion.Minor, currentVersion.Build);
                Help.TxtblockVersion.Text = "Version: " + versionString;

                // Assign current version to the config instance so that it will be saved when the config
                // is rewritten to disk, thereby telling us what version of the application created it
                Config.Instance.CreatedByVersion = currentVersion.ToString();
            }

            ConvertLegacyConfig(currentVersion, configVersion);

            if (Config.Instance.SelectedTags.Count == 0)
            {
                Config.Instance.SelectedTags.Add("All");
            }

            _foundHsDirectory = FindHearthstoneDir();

            if (_foundHsDirectory)
            {
                _updatedLogConfig = UpdateLogConfigFile();
            }

            //hearthstone, loads db etc - needs to be loaded before playerdecks, since cards are only saved as ids now
            Game.Reset();

            _decksPath = Config.Instance.DataDir + "PlayerDecks.xml";
            SetupDeckListFile();
            try
            {
                DeckList = XmlManager <Decks> .Load(_decksPath);
            }
            catch (Exception e)
            {
                MessageBox.Show(
                    e.Message + "\n\n" + e.InnerException +
                    "\n\n If you don't know how to fix this, please delete " + _decksPath +
                    " (this will cause you to lose your decks).",
                    "Error loading PlayerDecks.xml");
                Application.Current.Shutdown();
            }

            foreach (var deck in DeckList.DecksList)
            {
                DeckPickerList.AddDeck(deck);
            }

            SetupDefaultDeckStatsFile();
            DefaultDeckStats.Load();


            SetupDeckStatsFile();
            DeckStatsList.Load();

            _notifyIcon = new NotifyIcon {
                Icon = new Icon(@"Images/HearthstoneDeckTracker16.ico"), Visible = true, ContextMenu = new ContextMenu(), Text = "Hearthstone Deck Tracker v" + versionString
            };
            _notifyIcon.ContextMenu.MenuItems.Add("Use no deck", (sender, args) => DeselectDeck());
            _notifyIcon.ContextMenu.MenuItems.Add(new MenuItem("Autoselect deck")
            {
                MenuItems =
                {
                    new MenuItem("On",
                                 (sender, args) =>
                                 AutoDeckDetection(true)),
                    new MenuItem("Off",
                                 (sender, args) =>
                                 AutoDeckDetection(false))
                }
            }); _notifyIcon.ContextMenu.MenuItems.Add(new MenuItem("Class cards first")
            {
                MenuItems =
                {
                    new MenuItem("Yes",
                                 (sender, args) =>
                                 SortClassCardsFirst(true)),
                    new MenuItem("No",
                                 (sender, args) =>
                                 SortClassCardsFirst(false))
                }
            });
            _notifyIcon.ContextMenu.MenuItems.Add("Show", (sender, args) => ActivateWindow());
            _notifyIcon.ContextMenu.MenuItems.Add("Exit", (sender, args) => Close());
            _notifyIcon.MouseClick += (sender, args) => { if (args.Button == MouseButtons.Left)
                                                          {
                                                              ActivateWindow();
                                                          }
            };

            //create overlay
            Overlay = new OverlayWindow {
                Topmost = true
            };

            PlayerWindow   = new PlayerWindow(Config.Instance, Game.IsUsingPremade ? Game.PlayerDeck : Game.PlayerDrawn);
            OpponentWindow = new OpponentWindow(Config.Instance, Game.OpponentCards);
            TimerWindow    = new TimerWindow(Config.Instance);
            StatsWindow    = new StatsWindow();

            if (Config.Instance.PlayerWindowOnStart)
            {
                PlayerWindow.Show();
            }
            if (Config.Instance.OpponentWindowOnStart)
            {
                OpponentWindow.Show();
            }
            if (Config.Instance.TimerWindowOnStartup)
            {
                TimerWindow.Show();
            }
            if (!DeckList.AllTags.Contains("All"))
            {
                DeckList.AllTags.Add("All");
                WriteDecks();
            }
            if (!DeckList.AllTags.Contains("Favorite"))
            {
                if (DeckList.AllTags.Count > 1)
                {
                    DeckList.AllTags.Insert(1, "Favorite");
                }
                else
                {
                    DeckList.AllTags.Add("Favorite");
                }
                WriteDecks();
            }
            if (!DeckList.AllTags.Contains("Arena"))
            {
                DeckList.AllTags.Add("Arena");
                WriteDecks();
            }
            if (!DeckList.AllTags.Contains("Constructed"))
            {
                DeckList.AllTags.Add("Constructed");
                WriteDecks();
            }
            if (!DeckList.AllTags.Contains("None"))
            {
                DeckList.AllTags.Add("None");
                WriteDecks();
            }

            Options.ComboboxAccent.ItemsSource    = ThemeManager.Accents;
            Options.ComboboxTheme.ItemsSource     = ThemeManager.AppThemes;
            Options.ComboboxLanguages.ItemsSource = Helper.LanguageDict.Keys;

            Options.ComboboxKeyPressGameStart.ItemsSource = EventKeys;
            Options.ComboboxKeyPressGameEnd.ItemsSource   = EventKeys;

            LoadConfig();

            FillElementSorters();

            //this has to happen before reader starts
            var lastDeck = DeckList.DecksList.FirstOrDefault(d => d.Name == Config.Instance.LastDeck);

            DeckPickerList.SelectDeck(lastDeck);

            TurnTimer.Create(90);

            SortFilterDecksFlyout.HideStuffToCreateNewTag();
            TagControlEdit.OperationSwitch.Visibility = Visibility.Collapsed;
            TagControlEdit.PnlSortDecks.Visibility    = Visibility.Collapsed;


            UpdateDbListView();

            _doUpdate = _foundHsDirectory;
            UpdateOverlayAsync();

            _initialized = true;
            Options.MainWindowInitialized();

            DeckPickerList.UpdateList();
            if (lastDeck != null)
            {
                DeckPickerList.SelectDeck(lastDeck);
                UpdateDeckList(lastDeck);
                UseDeck(lastDeck);
            }

            if (_foundHsDirectory)
            {
                HsLogReader.Instance.Start();
            }

            Helper.SortCardCollection(ListViewDeck.Items, Config.Instance.CardSortingClassFirst);
            DeckPickerList.SortDecks();

            // Set Language
            var culture = Config.Instance.SelectedLanguage.Insert(2, "-");

            WPFLocalizeExtension.Engine.LocalizeDictionary.Instance.Culture = System.Globalization.CultureInfo.GetCultureInfo(culture);
            if (!Directory.Exists(culture))
            {
                var langPath = Path.Combine("Lang", culture);
                if (Directory.Exists(langPath))
                {
                    Helper.CopyFolder(langPath, culture);
                    _showRestartMessage = true;
                }
            }
        }
		public MainWindow()
		{
			InitializeComponent();

			var version = Helper.CheckForUpdates(out _newVersion);
			if (version != null)
			{
				TxtblockVersion.Text = string.Format("Version: {0}.{1}.{2}", version.Major, version.Minor,
													 version.Build);
			}

			#region load config
			_config = new Config();
			_xmlManagerConfig = new XmlManager<Config> { Type = typeof(Config) };

			bool foundConfig = false;
			try
			{
				if (File.Exists("config.xml"))
				{
					_config = _xmlManagerConfig.Load("config.xml");
					foundConfig = true;
				}
				else if (File.Exists(_config.AppDataPath + @"\config.xml"))
				{
					_config = _xmlManagerConfig.Load(_config.AppDataPath + @"\config.xml");
					foundConfig = true;
				}
				else if (!Directory.Exists(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData)))

				//save locally if appdata doesn't exist (when e.g. not on C)
				{
					_config.SaveInAppData = false;
				}

			}
			catch (Exception e)
			{
				MessageBox.Show(
					e.Message + "\n\n" + e.InnerException +
					"\n\n If you don't know how to fix this, please delete " + _config.ConfigPath,
					"Error loading config.xml");
				Application.Current.Shutdown();
			}
			_configPath = _config.ConfigPath;
			if (!foundConfig)
			{
				if (_config.HomeDir != string.Empty)
					Directory.CreateDirectory(_config.HomeDir);
				using (var sr = new StreamWriter(_config.ConfigPath, false))
				{
					sr.WriteLine("<Config></Config>");
				}
			}
			else
			{
				//check if config needs to be moved
				if (_config.SaveInAppData)
				{
					if (File.Exists("config.xml"))
					{
						Directory.CreateDirectory(_config.HomeDir);
						if (File.Exists(_config.ConfigPath))
						{
							//backup in case the file already exists
							File.Move(_configPath, _configPath + DateTime.Now.ToFileTime());
						}
						File.Move("config.xml", _config.ConfigPath);
						Logger.WriteLine("Moved config to appdata");
					}
				}
				else
				{
					if (File.Exists(_config.AppDataPath + @"\config.xml"))
					{
						if (File.Exists(_config.ConfigPath))
						{
							//backup in case the file already exists
							File.Move(_configPath, _configPath + DateTime.Now.ToFileTime());
						}
						File.Move(_config.AppDataPath + @"\config.xml", _config.ConfigPath);
						Logger.WriteLine("Moved config to local");
					}
				}
			}
			#endregion

			if (_config.SelectedTags.Count == 0)
				_config.SelectedTags.Add("All");

			_config.Debug = IS_DEBUG;

			if (_config.GenerateLog)
			{
				Directory.CreateDirectory("Logs");
				var listener = new TextWriterTraceListener(_config.LogFilePath);
				Trace.Listeners.Add(listener);
				Trace.AutoFlush = true;
			}

			#region find hearthstone dir
			if (string.IsNullOrEmpty(_config.HearthstoneDirectory) || !File.Exists(_config.HearthstoneDirectory + @"\Hearthstone.exe"))
			{
				using (var hsDirKey = Registry.LocalMachine.OpenSubKey(@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Hearthstone"))
				{
					if (hsDirKey != null)
					{
						var hsDir = (string)hsDirKey.GetValue("InstallLocation");

						//verify the installlocation actually is correct (possibly moved?)
						if (File.Exists(hsDir + @"\Hearthstone.exe"))
						{
							_config.HearthstoneDirectory = hsDir;
							WriteConfig();
							_foundHsDirectory = true;
						}
					}
				}
			}
			else
			{
				_foundHsDirectory = true;
			}

			if (_foundHsDirectory)
			{

				//check for log config and create if not existing
				try
				{
					//always overwrite is true by default. 
					if (!File.Exists(_logConfigPath))
					{
						_updatedLogConfig = true;
						File.Copy("Files/log.config", _logConfigPath, true);
						Logger.WriteLine(string.Format("Copied log.config to {0} (did not exist)", _configPath));
					}
					else
					{
						//update log.config if newer
						var localFile = new FileInfo(_logConfigPath);
						var file = new FileInfo("Files/log.config");
						if (file.LastWriteTime > localFile.LastWriteTime)
						{
							_updatedLogConfig = true;
							File.Copy("Files/log.config", _logConfigPath, true);
							Logger.WriteLine(string.Format("Copied log.config to {0} (file newer)", _configPath));
						}
						else if (_config.AlwaysOverwriteLogConfig)
						{
							File.Copy("Files/log.config", _logConfigPath, true);
							Logger.WriteLine(string.Format("Copied log.config to {0} (AlwaysOverwriteLogConfig)", _configPath));
						}
					}
				}
				catch (Exception e)
				{
					if (_updatedLogConfig)
					{
						MessageBox.Show(
							e.Message + "\n\n" + e.InnerException +
							"\n\n Please manually copy the log.config from the Files directory to \"%LocalAppData%/Blizzard/Hearthstone\".",
							"Error writing log.config");
						Application.Current.Shutdown();
					}
				}
			}
			#endregion

			string languageTag = _config.SelectedLanguage;
			//hearthstone, loads db etc - needs to be loaded before playerdecks, since cards are only saved as ids now
			_game = Helper.LanguageDict.ContainsValue(languageTag) ? new Game(languageTag) : new Game("enUS");
			_game.Reset();

			#region playerdecks
			_decksPath = _config.HomeDir + "PlayerDecks.xml";

			if (_config.SaveInAppData)
			{
				if (File.Exists("PlayerDecks.xml"))
				{
					if (File.Exists(_decksPath))
					{
						//backup in case the file already exists
						File.Move(_decksPath, _decksPath + DateTime.Now.ToFileTime());
					}
					File.Move("PlayerDecks.xml", _decksPath);
					Logger.WriteLine("Moved decks to appdata");
				}
			}
			else
			{
				var appDataPath = _config.AppDataPath + @"\PlayerDecks.xml";
				if (File.Exists(appDataPath))
				{
					if (File.Exists(_decksPath))
					{
						//backup in case the file already exists
						File.Move(_decksPath, _decksPath + DateTime.Now.ToFileTime());
					}
					File.Move(appDataPath, _decksPath);
					Logger.WriteLine("Moved decks to local");
				}
			}

			//load saved decks
			if (!File.Exists(_decksPath))
			{
				//avoid overwriting decks file with new releases.
				using (var sr = new StreamWriter(_decksPath, false))
				{
					sr.WriteLine("<Decks></Decks>");
				}
			}
			else
			{
				//the new playerdecks.xml wont work with versions below 0.2.19, make copy
				if (!File.Exists(_decksPath + ".old"))
				{
					File.Copy(_decksPath, _decksPath + ".old");
				}
			}

			_xmlManager = new XmlManager<Decks> { Type = typeof(Decks) };
			try
			{
				_deckList = _xmlManager.Load(_decksPath);
			}
			catch (Exception e)
			{
				MessageBox.Show(
					e.Message + "\n\n" + e.InnerException +
					"\n\n If you don't know how to fix this, please delete " + _decksPath + " (this will cause you to lose your decks).",
					"Error loading PlayerDecks.xml");
				Application.Current.Shutdown();
			}
			#endregion

			foreach (var deck in _deckList.DecksList)
			{
				DeckPickerList.AddDeck(deck);
			}
			DeckPickerList.SelectedDeckChanged += DeckPickerListOnSelectedDeckChanged;

			_notifyIcon = new System.Windows.Forms.NotifyIcon();
			_notifyIcon.Icon = new Icon(@"Images/HearthstoneDeckTracker.ico");
			_notifyIcon.MouseDoubleClick += NotifyIconOnMouseDoubleClick;
			_notifyIcon.Visible = false;

			_xmlManagerDeck = new XmlManager<Deck>();
			_xmlManagerDeck.Type = typeof(Deck);

			_newDeck = new Deck();
			ListViewNewDeck.ItemsSource = _newDeck.Cards;


			//create overlay
			_overlay = new OverlayWindow(_config, _game) { Topmost = true };
			if (_foundHsDirectory)
			{
				_overlay.Show();
			}
			_playerWindow = new PlayerWindow(_config, _game.IsUsingPremade ? _game.PlayerDeck : _game.PlayerDrawn);
			_opponentWindow = new OpponentWindow(_config, _game.OpponentCards);
			_timerWindow = new TimerWindow(_config);

			if (_config.WindowsOnStartup)
			{
				_playerWindow.Show();
				_opponentWindow.Show();
			}
			if (_config.TimerWindowOnStartup)
			{
				_timerWindow.Show();
			}
			if (!_deckList.AllTags.Contains("All"))
			{
				_deckList.AllTags.Add("All");
				WriteDecks();
			}
			if (!_deckList.AllTags.Contains("Arena"))
			{
				_deckList.AllTags.Add("Arena");
				WriteDecks();
			}
			if (!_deckList.AllTags.Contains("Constructed"))
			{
				_deckList.AllTags.Add("Constructed");
				WriteDecks();
			}

			ComboboxAccent.ItemsSource = ThemeManager.Accents;
			ComboboxTheme.ItemsSource = ThemeManager.AppThemes;
			ComboboxLanguages.ItemsSource = Helper.LanguageDict.Keys;

			ComboboxKeyPressGameStart.ItemsSource = EventKeys.Split(',');
			ComboboxKeyPressGameEnd.ItemsSource = EventKeys.Split(',');

			LoadConfig();

			_deckImporter = new DeckImporter(_game);
			_deckExporter = new DeckExporter(_config);

			//this has to happen before reader starts
			var lastDeck = _deckList.DecksList.FirstOrDefault(d => d.Name == _config.LastDeck);
			DeckPickerList.SelectDeck(lastDeck);

			//deck options flyout button events
			DeckOptionsFlyout.BtnDeleteDeck.Click += DeckOptionsFlyoutBtnDeleteDeck_Click;
			DeckOptionsFlyout.BtnExportHs.Click += DeckOptionsFlyoutBtnExportHs_Click;
			DeckOptionsFlyout.BtnNotes.Click += DeckOptionsFlyoutBtnNotes_Click;
			DeckOptionsFlyout.BtnScreenshot.Click += DeckOptionsFlyoutBtnScreenhot_Click;
			DeckOptionsFlyout.BtnCloneDeck.Click += DeckOptionsFlyoutCloneDeck_Click;
			DeckOptionsFlyout.BtnTags.Click += DeckOptionsFlyoutBtnTags_Click;
			DeckOptionsFlyout.BtnSaveToFile.Click += DeckOptionsFlyoutBtnSaveToFile_Click;
			DeckOptionsFlyout.BtnClipboard.Click += DeckOptionsFlyoutBtnClipboard_Click;

			DeckOptionsFlyout.DeckOptionsButtonClicked += CloseDeckOptionsFlyout;

			//deck import flyout button events
			DeckImportFlyout.BtnWeb.Click += DeckImportFlyoutBtnWebClick;
			DeckImportFlyout.BtnArenavalue.Click += DeckImportFlyoutBtnArenavalue_Click;
			DeckImportFlyout.BtnFile.Click += DeckImportFlyoutBtnFile_Click;
			DeckImportFlyout.BtnIdString.Click += DeckImportFlyoutBtnIdString_Click;

			DeckImportFlyout.DeckOptionsButtonClicked += CloseDeckImportFlyout;

			//log reader
			_logReader = new HsLogReader(_config.HearthstoneDirectory, _config.UpdateDelay);
			_logReader.CardMovement += LogReaderOnCardMovement;
			_logReader.GameStateChange += LogReaderOnGameStateChange;
			_logReader.Analyzing += LogReaderOnAnalyzing;
			_logReader.TurnStart += LogReaderOnTurnStart;
			_logReader.CardPosChange += LogReaderOnCardPosChange;
			_logReader.SecretPlayed += LogReaderOnSecretPlayed;

			_turnTimer = new TurnTimer(90);
			_turnTimer.TimerTick += TurnTimerOnTimerTick;

			TagControlFilter.HideStuffToCreateNewTag();
			TagControlNewDeck.OperationSwitch.Visibility = Visibility.Collapsed;
			TagControlMyDecks.OperationSwitch.Visibility = Visibility.Collapsed;

			TagControlNewDeck.NewTag += TagControlOnNewTag;
			TagControlNewDeck.SelectedTagsChanged += TagControlOnSelectedTagsChanged;
			TagControlNewDeck.DeleteTag += TagControlOnDeleteTag;
			TagControlMyDecks.NewTag += TagControlOnNewTag;
			TagControlMyDecks.SelectedTagsChanged += TagControlOnSelectedTagsChanged;
			TagControlMyDecks.DeleteTag += TagControlOnDeleteTag;
			TagControlFilter.SelectedTagsChanged += TagControlFilterOnSelectedTagsChanged;
			TagControlFilter.OperationChanged += TagControlFilterOnOperationChanged;


			UpdateDbListView();

			_doUpdate = _foundHsDirectory;
			UpdateOverlayAsync();

			_initialized = true;

			DeckPickerList.UpdateList();
			if (lastDeck != null)
			{
				DeckPickerList.SelectDeck(lastDeck);
				UpdateDeckList(lastDeck);
				UseDeck(lastDeck);
			}

			if (_foundHsDirectory)
			{
				_logReader.Start();
			}

			Helper.SortCardCollection(ListViewDeck.Items, _config.CardSortingClassFirst);

		}
		private void TurnTimerOnTimerTick(TurnTimer sender, TimerEventArgs timerEventArgs)
		{
			_overlay.Dispatcher.BeginInvoke(new Action(() => _overlay.UpdateTurnTimer(timerEventArgs)));
			_timerWindow.Dispatcher.BeginInvoke(new Action(() => _timerWindow.Update(timerEventArgs)));

		}
Ejemplo n.º 12
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="turnTime">Time of a turn in seconds</param>
 public static void Create(int turnTime)
 {
     Instance = new TurnTimer();
     Instance.Seconds = turnTime;
     Instance.PlayerSeconds = 0;
     Instance.OpponentSeconds = 0;
     Instance._turnTime = turnTime;
     Instance._timer = new Timer(1000);
     Instance._timer.AutoReset = true;
     Instance._timer.Enabled = true;
     Instance._timer.Elapsed += Instance.TimerOnElapsed;
     Instance._timer.Stop();
 }