public void HandleDefendingEntity(Entity entity)
		{
			_defendingEntity = entity;
			if(_attackingEntity == null || _defendingEntity == null)
				return;
			if(entity.IsControlledBy(_game.Opponent.Id))
				_game.OpponentSecrets.ZeroFromAttack(_attackingEntity, _defendingEntity);
			OnAttackEvent();
		}
		public void HandleOpponentDamage(Entity entity)
		{
			if(!Config.Instance.AutoGrayoutSecrets)
				return;
			if(!entity.IsHero || !entity.IsControlledBy(_game.Opponent.Id))
				return;
			_game.OpponentSecrets.SetZero(Paladin.EyeForAnEye);
			if(Core.MainWindow != null)
				Core.Overlay.ShowSecrets();
		}
Ejemplo n.º 3
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		public void HandleTurnsInPlayChange(Entity entity, int turn)
		{
			if(_game.OpponentEntity == null)
				return;
			if(entity.IsHero)
			{
				var player = _game.OpponentEntity.IsCurrentPlayer ? ActivePlayer.Opponent : ActivePlayer.Player;
				if(_lastTurnStart[(int)player] >= turn)
					return;
				_lastTurnStart[(int)player] = turn;
				TurnStart(player, turn);
				return;
			}
			if(turn <= _lastCompetitiveSpiritCheck || !Config.Instance.AutoGrayoutSecrets || !entity.IsMinion 
				|| !entity.IsControlledBy(_game.Opponent.Id) || !_game.OpponentEntity.IsCurrentPlayer)
				return;
			_lastCompetitiveSpiritCheck = turn;
			_game.OpponentSecrets.SetZero(Paladin.CompetitiveSpirit);
			if(Core.MainWindow != null)
				Core.Overlay.ShowSecrets();
		}