Ejemplo n.º 1
0
		private void AnalyzeReplayData(int index)
		{
			_entities.Clear();
			var game = _replay.Games.ElementAtOrDefault(index);
			if(game == null)
				return;
			var gameEntity = game.Data[0] as GameEntity;
			if(gameEntity == null)
				throw new Exception("No Game Entity");
			_gameEntity = gameEntity;
			_entities.Add(gameEntity.Id, new Entity(gameEntity.Id, tags: gameEntity.Tags) {Name = "GameEntity"});


			var p1 = game.Data[1] as PlayerEntity;
			if(p1 == null)
				throw new Exception("No Player1 Entity");
			_p1Entity = p1;
			_entities.Add(p1.Id, new Entity(p1.Id, p1.Tags, p1.PlayerId) {Name = p1.Name});

			var p2 = game.Data[2] as PlayerEntity;
			if(p2 == null)
				throw new Exception("No Player2 Entity");
			_p2Entity = p2;
		    _entities.Add(p2.Id, new Entity(p2.Id, p2.Tags, p2.PlayerId) {Name = p2.Name});


			foreach(var data in game.Data.Skip(3))
				AnalyzeGameData(data, Actions, 0);

			var localPlayer =
				Actions.FirstOrDefault(
				                          action =>
				                          (action.GameState.Player1.Hand.All(x => !string.IsNullOrEmpty(x.CardId)) &&
				                           action.GameState.Player2.Hand.All(x => string.IsNullOrEmpty(x.CardId))) ||
				                          (action.GameState.Player1.Hand.All(x => string.IsNullOrEmpty(x.CardId)) &&
				                           action.GameState.Player2.Hand.All(x => !string.IsNullOrEmpty(x.CardId))));
			if(localPlayer == null)
				throw new Exception("Could not determine local player");

			var p1IsLocal = localPlayer.GameState.Player1.Hand.All(x => !string.IsNullOrEmpty(x.CardId)) &&
			                localPlayer.GameState.Player2.Hand.All(x => string.IsNullOrEmpty(x.CardId));
		    Action gs;
		    int count = 0;
		    while ((gs = GetActionAtIndex(count++)) != null)
            {
                gs.GameState.LocalPlayer = p1IsLocal ? gs.GameState.Player1 : gs.GameState.Player2;
                gs.GameState.Opponent = p1IsLocal ? gs.GameState.Player2 : gs.GameState.Player1;
            }
		}
Ejemplo n.º 2
0
        public static void Handle(string timestamp, string data, ParserState state)
        {
            var trimmed = data.Trim();
            var indentLevel = data.Length - trimmed.Length;
            data = trimmed;

            if(data == "ACTION_END")
            {
                state.Node = state.Node.Parent ?? state.Node;
                return;
            }

            if(data == "CREATE_GAME")
            {
                state.CurrentGame = new Game {Data = new List<GameData>(), TimeStamp = timestamp};
                state.Replay.Games.Add(state.CurrentGame);
                state.Node = new Node(typeof(Game), state.CurrentGame, 0, null);
                return;
            }

            var match = Regexes.ActionCreategameRegex.Match(data);
            if(match.Success)
            {
                var id = match.Groups[1].Value;
                Debug.Assert(id == "1");
                var gEntity = new GameEntity {Id = int.Parse(id), Tags = new List<Tag>()};
                state.CurrentGame.Data.Add(gEntity);
                state.Node = new Node(typeof(GameEntity), gEntity, indentLevel, state.Node);
                return;
            }

            match = Regexes.ActionCreategamePlayerRegex.Match(data);
            if(match.Success)
            {
                var id = match.Groups[1].Value;
                var playerId = match.Groups[2].Value;
                var accountHi = match.Groups[3].Value;
                var accountLo = match.Groups[4].Value;
                var pEntity = new PlayerEntity
                {
                    Id = int.Parse(id),
                    AccountHi = accountHi,
                    AccountLo = accountLo,
                    PlayerId = int.Parse(playerId),
                    Tags = new List<Tag>()
                };
                state.UpdateCurrentNode(typeof(Game));
                state.CurrentGame.Data.Add(pEntity);
                state.Node = new Node(typeof(PlayerEntity), pEntity, indentLevel, state.Node);
                return;
            }

            match = Regexes.ActionStartRegex.Match(data);
            if(match.Success)
            {
                var rawEntity = match.Groups[1].Value;
                var rawType = match.Groups[2].Value;
                var index = match.Groups[3].Value;
                var rawTarget = match.Groups[4].Value;
                var entity = Helper.ParseEntity(rawEntity, state);
                var target = Helper.ParseEntity(rawTarget, state);
                var type = Helper.ParseEnum<PowSubType>(rawType);
                var action = new Action
                {
                    Data = new List<GameData>(),
                    Entity = entity,
                    Index = int.Parse(index),
                    Target = target,
                    TimeStamp = timestamp,
                    Type = type
                };
                state.UpdateCurrentNode(typeof(Game), typeof(Action));
                if(state.Node.Type == typeof(Game))
                    ((Game)state.Node.Object).Data.Add(action);
                else if(state.Node.Type == typeof(Action))
                    ((Action)state.Node.Object).Data.Add(action);
                else
                    throw new Exception("Invalid node " + state.Node.Type);
                state.Node = new Node(typeof(Action), action, indentLevel, state.Node);
                return;
            }

            match = Regexes.ActionMetadataRegex.Match(data);
            if(match.Success)
            {
                var rawMeta = match.Groups[1].Value;
                var rawData = match.Groups[2].Value;
                var info = match.Groups[3].Value;
                var parsedData = Helper.ParseEntity(rawData, state);
                var meta = Helper.ParseEnum<MetaDataType>(rawMeta);
                var metaData = new MetaData {Data = parsedData, Info = int.Parse(info), Meta = meta, MetaInfo = new List<Info>()};
                state.UpdateCurrentNode(typeof(Action));
                if(state.Node.Type == typeof(Action))
                    ((Action)state.Node.Object).Data.Add(metaData);
                else
                    throw new Exception("Invalid node " + state.Node.Type);
                state.Node = new Node(typeof(MetaData), metaData, indentLevel, state.Node);
                return;
            }

            match = Regexes.ActionMetaDataInfoRegex.Match(data);
            if(match.Success)
            {
                var index = match.Groups[1].Value;
                var rawEntity = match.Groups[2].Value;
                var entity = Helper.ParseEntity(rawEntity, state);
                var metaInfo = new Info {Id = entity, Index = int.Parse(index)};
                if(state.Node.Type == typeof(MetaData))
                    ((MetaData)state.Node.Object).MetaInfo.Add(metaInfo);
                else
                    throw new Exception("Invalid node " + state.Node.Type);
                return;
            }

            match = Regexes.ActionShowEntityRegex.Match(data);
            if(match.Success)
            {
                var rawEntity = match.Groups[1].Value;
                var cardId = match.Groups[2].Value;
                var entity = Helper.ParseEntity(rawEntity, state);
                var showEntity = new ShowEntity {CardId = cardId, Entity = entity, Tags = new List<Tag>()};
                state.UpdateCurrentNode(typeof(Game), typeof(Action));
                if(state.Node.Type == typeof(Game))
                    ((Game)state.Node.Object).Data.Add(showEntity);
                else if(state.Node.Type == typeof(Action))
                    ((Action)state.Node.Object).Data.Add(showEntity);
                else
                    throw new Exception("Invalid node " + state.Node.Type);
                state.Node = new Node(typeof(ShowEntity), showEntity, indentLevel, state.Node);
                return;
            }

            match = Regexes.ActionHideEntityRegex.Match(data);
            if(match.Success)
            {
                var rawEntity = match.Groups[1].Value;
                var tagName = match.Groups[2].Value;
                var value = match.Groups[3].Value;
                var entity = Helper.ParseEntity(rawEntity, state);
                var zone = Helper.ParseTag(tagName, value);
                var hideEntity = new HideEntity {Entity = entity, Zone = zone.Value, TimeStamp = timestamp};
                if(state.Node.Type == typeof(Game))
                    ((Game)state.Node.Object).Data.Add(hideEntity);
                else if(state.Node.Type == typeof(Action))
                    ((Action)state.Node.Object).Data.Add(hideEntity);
                else
                    throw new Exception("Invalid node: " + state.Node.Type);
                return;
            }

            match = Regexes.ActionFullEntityUpdatingRegex.Match(data);
            if(!match.Success)
                match = Regexes.ActionFullEntityCreatingRegex.Match(data);
            if(match.Success)
            {
                var rawEntity = match.Groups[1].Value;
                var cardId = match.Groups[2].Value;
                var entity = Helper.ParseEntity(rawEntity, state);
                var showEntity = new FullEntity {CardId = cardId, Id = entity, Tags = new List<Tag>()};
                state.UpdateCurrentNode(typeof(Game), typeof(Action));
                if(state.Node.Type == typeof(Game))
                    ((Game)state.Node.Object).Data.Add(showEntity);
                else if(state.Node.Type == typeof(Action))
                    ((Action)state.Node.Object).Data.Add(showEntity);
                else
                    throw new Exception("Invalid node " + state.Node.Type);
                state.Node = new Node(typeof(FullEntity), showEntity, indentLevel, state.Node);
                return;
            }

            match = Regexes.ActionTagChangeRegex.Match(data);
            if(match.Success)
            {
                var rawEntity = match.Groups[1].Value;
                var tagName = match.Groups[2].Value;
                var value = match.Groups[3].Value;
                var tag = Helper.ParseTag(tagName, value);
                if(tag.Name == (int)GameTag.CURRENT_PLAYER)
                    UpdateCurrentPlayer(state, rawEntity, tag);
                var entity = Helper.ParseEntity(rawEntity, state);
                if(tag.Name == (int)GameTag.ENTITY_ID)
                    entity = UpdatePlayerEntity(state, rawEntity, tag, entity);
                var tagChange = new TagChange {Entity = entity, Name = tag.Name, Value = tag.Value};
                state.UpdateCurrentNode(typeof(Game), typeof(Action));
                if(state.Node.Type == typeof(Game))
                    ((Game)state.Node.Object).Data.Add(tagChange);
                else if(state.Node.Type == typeof(Action))
                    ((Action)state.Node.Object).Data.Add(tagChange);
                else
                    throw new Exception("Invalid node " + state.Node.Type);
                return;
            }

            match = Regexes.ActionTagRegex.Match(data);
            if(match.Success)
            {
                var tagName = match.Groups[1].Value;
                var value = match.Groups[2].Value;
                var tag = Helper.ParseTag(tagName, value);
                if(tag.Name == (int)GameTag.CURRENT_PLAYER)
                    state.FirstPlayerId = ((PlayerEntity)state.Node.Object).Id;
                if(state.Node.Type == typeof(GameEntity))
                    ((GameEntity)state.Node.Object).Tags.Add(tag);
                else if(state.Node.Type == typeof(PlayerEntity))
                    ((PlayerEntity)state.Node.Object).Tags.Add(tag);
                else if(state.Node.Type == typeof(FullEntity))
                    ((FullEntity)state.Node.Object).Tags.Add(tag);
                else if(state.Node.Type == typeof(ShowEntity))
                    ((ShowEntity)state.Node.Object).Tags.Add(tag);
                else
                    throw new Exception("Invalid node " + state.Node.Type + " -- " + data);
            }
        }