Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            // current input
            String val;

            // make random class
            Random random = new Random();

            // initate objects
            BankRobber bankRobber = new BankRobber();
            Cop        cop        = new Cop();

            //give starting message
            Console.WriteLine("Simulation is starting...");

            while (Manager.isRunning == true)
            {
                // get input and convert to string
                val = Convert.ToString(Console.ReadLine());

                // check if program needs to be stopped
                if (val == "stop")
                {
                    Manager.isRunning = false;
                }
                else
                {
                    // update states based of vars and echo feedback
                    bankRobber.updateStates();
                    cop.updateStates(bankRobber);

                    // dev output
                    //Console.WriteLine(bankRobber.strength + " " + bankRobber.wealth + " " + bankRobber.distanceToCop + " " + cop.dutyTime);
                }
            }
            // wait till button press to exit
            Console.WriteLine("");
            Console.WriteLine("Simulation Ended, Press a key to exit...");
            Console.ReadLine();
        }
Ejemplo n.º 2
0
        public void updateStates(BankRobber robber)
        {
            // say current state
            sayFeedBack(cState);

            switch (cState)
            {
            // update vars
            case State.ON_STAKE_OUT:
                dutyTime -= 1;

                if (robber.distanceToCop > 10 && dutyTime < 1)
                {
                    cState = State.OFF_DUTY;
                }

                if (robber.distanceToCop < 10 && dutyTime > 0)
                {
                    cState = State.CHASING;
                }

                break;

            case State.OFF_DUTY:
                dutyTime             = dutyTime + 2;
                robber.distanceToCop = 50;

                if (dutyTime > 5)
                {
                    cState = State.ON_STAKE_OUT;
                }
                break;

            case State.CHASING:
                dutyTime             -= 1;
                robber.distanceToCop -= 4;

                if (robber.distanceToCop < 2)
                {
                    // make line and say feedback
                    Console.WriteLine(" ");
                }
                Console.WriteLine(" ");
                cState = State.CAUGHT;
                sayFeedBack(cState);
                robber.cState = BankRobber.State.CAUGHT;
                robber.sayFeedBack(robber.cState);
                // stop simulation
                Manager.isRunning = false;

                if (robber.distanceToCop > 10 && dutyTime > 0)
                {
                    cState = State.ON_STAKE_OUT;
                }
                break;

            default:
                // do nothing
                break;
            }
        }