Ejemplo n.º 1
0
        public PlayerSkin(Game game, Werewolf wolf)
            : base(game)
        {
            game.Components.Add(this);
            this.wolf = wolf;
            DrawOrder = 5;
            oldX = wolf.X;
            oldY = wolf.Y;

            // TODO: Construct any child components here
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            map = new Map(this, MAP_SIZE, MAP_SIZE);
            wW = new Werewolf(this, map.getWidth(), map.getHeight());

            for (int i = 0; i < 50; i++)
            {
                Ball ball = new Ball(this,i);
            }
            //sheep = new Sheep(this, 50, 50, map);

            cam = new Camera(this, wW);
            //temp = new Vision(this, 5, 5);
            spriteBatch = new SpriteBatch(GraphicsDevice);

            //hb = new HealthBar(this, 0, 0);
            base.Initialize();
        }
Ejemplo n.º 3
0
 public Camera(Game game, Werewolf wolf)
     : base(game)
 {
     game.Components.Add(this);
     this.wolf = wolf;
 }