Ejemplo n.º 1
0
        private void AcceptConnection(IAsyncResult ar)
        {
            allDone.Set();
            try
            {
                Socket server = (Socket)ar.AsyncState;
                Socket client = server.EndAccept(ar);

                mClient = client;

                AcceptComplete(client);

                SocketData state = new SocketData();
                state.Socket = client;
                client.BeginReceive(state.Buffer, 0, SocketData.BufferSize, 0, new AsyncCallback(ReadCallBack), state);
            }
            catch (ObjectDisposedException)
            {
                //this is the state we get to when the socket is closed
            }
        }
Ejemplo n.º 2
0
        private void ReadCallBack(IAsyncResult ar)
        {
            String content = String.Empty;

            SocketData clientSocketData = (SocketData)ar.AsyncState;
            Socket     client           = clientSocketData.Socket;

            int bytesRead = client.EndReceive(ar);

            System.Console.WriteLine("Received {0} bytes of data", bytesRead);

            if (bytesRead > 0)
            {
                //store
                clientSocketData.StringBuild.Append(Encoding.ASCII.GetString(clientSocketData.Buffer, 0, bytesRead));

                content = clientSocketData.StringBuild.ToString();

                if (bytesRead < SocketData.BufferSize)
                {
                    //all data is in
                    content = content.TrimEnd();
                    Console.WriteLine("Read {0} bytes: \n Data: {1}", content.Length, content);

                    DataReceived(content);

                    clientSocketData.StringBuild.Clear();

                    if (content.IndexOf("BYE") > -1)
                    {
                        return;
                    }
                }

                Console.WriteLine("Looking for more data");
                //keep reading
                client.BeginReceive(clientSocketData.Buffer, 0, SocketData.BufferSize, 0, new AsyncCallback(ReadCallBack), clientSocketData);
            }
        }