Ejemplo n.º 1
0
        // Dependency injection
#if ENABLE_INPUT_SYSTEM
        //public FluentBuilder UseInputAsset(params string[] stateGroupNames) {
        //}
#endif

        // Declare a new StateGroup, independent of the state in context.
        public FluentBuilderStateGroup StateGroup(string name, params string[] states)
        {
            if (!m_stateGroups.ContainsKey(name))
            {
                m_stateGroups[name] = m_graph.NewStateGroup(name);
            }
            StateGroup sg = m_stateGroups[name];

            foreach (string stateName in states)
            {
                if (m_states.ContainsKey(stateName))
                {
                    m_states[stateName].AddGroup(sg);
                }
                else
                {
                    if (m_waitingStateGroups.ContainsKey(stateName))
                    {
                        m_waitingStateGroups[stateName].Add(sg);
                    }
                    else
                    {
                        m_waitingStateGroups[stateName] = new List <StateGroup>(5)
                        {
                            sg
                        };
                    }
                }
            }
            var builder = new FluentBuilderStateGroup(sg, this);

            return(builder);
        }
Ejemplo n.º 2
0
        public static StateGroup NewStateGroup(this Graph graph, string name)
        {
            var sg = new StateGroup(name);

            graph.AddGroup(sg);
            return(sg);
        }
Ejemplo n.º 3
0
 public void AddGroup(StateGroup sg)
 {
     groups.Add(sg);
 }
Ejemplo n.º 4
0
 public void AddGroup(StateGroup sg)
 {
     m_allGroups.Add(sg);
 }