/// <summary> /// /// </summary> private void listenForConnections() { try { TcpListener tcpListener = new TcpListener(IPAddress.Loopback, portNumber); log(SERVER_STARTING_MSG); tcpListener.Start(); Console.WriteLine("[[serverstarted]] on port " + portNumber); while (true) { // Accept a new connection log("The server is waiting for a client to connect."); Socket socketForClient = tcpListener.AcceptSocket(); // blocks here if (socketForClient.Connected) { log("A new client connected."); ClientWorkerThread worker = new ClientWorkerThread(socketForClient, clientCount++, gui); ThreadStart clientDelegate = new ThreadStart(worker.talkToClient); Thread workerThread = new Thread(clientDelegate); workerThread.Start(); } else { socketForClient.Close(); log("Disconnecting from client."); } } } catch (SocketException se) { log(se.Message); } }
/// <summary> /// /// </summary> private void listenForConnections() { try { TcpListener tcpListener = new TcpListener(IPAddress.Loopback, portNumber); log(SERVER_STARTING_MSG); tcpListener.Start(); Console.WriteLine("[[serverstarted]] on port " + portNumber); while (true) { // Accept a new connection log("The server is waiting for a client to connect."); Socket socketForClient = tcpListener.AcceptSocket(); // blocks here if (socketForClient.Connected) { log("A new client connected."); ClientWorkerThread worker = new ClientWorkerThread(socketForClient, clientCount++, gui); ThreadStart clientDelegate = new ThreadStart(worker.talkToClient); Thread workerThread = new Thread(clientDelegate); workerThread.Start(); } else { socketForClient.Close(); log("Disconnecting from client."); } } } catch (SocketException se) { log(se.Message); } }