Ejemplo n.º 1
0
        public static void SyncToEveryone(ISet <int> permaBuffsById, ISet <int> hasBuffIds, IDictionary <int, int> equipSlotsToItemTypes)
        {
            if (Main.netMode != 1)
            {
                throw new ModHelpersException("Not client");
            }

            var protocol = new PlayerDataProtocol(permaBuffsById, hasBuffIds, equipSlotsToItemTypes);

            protocol.SendToServer(true);
        }
Ejemplo n.º 2
0
        public static void SyncToEveryone(ISet <int> perma_buffs_by_id, ISet <int> has_buff_ids, IDictionary <int, int> equip_slots_to_item_types)
        {
            if (Main.netMode != 1)
            {
                throw new Exception("Not client");
            }

            var protocol = new PlayerDataProtocol(Main.myPlayer, perma_buffs_by_id, has_buff_ids, equip_slots_to_item_types);

            protocol.SendToServer(true);
        }