Ejemplo n.º 1
0
        public static IDictionary <string, float> GetVanillaBiomePercentsNear(int tileX, int tileY,
                                                                              out int totalTiles,
                                                                              out int unidenfiedTiles)
        {
            IDictionary <int, int> tiles = TileFinderHelpers.GetPlayerRangeTilesAt(tileX, tileY);

            return(TileBiomeHelpers.GetVanillaBiomePercentsOf(ref tiles, out totalTiles, out unidenfiedTiles)
                   .ToDictionary(kv => Enum.GetName(typeof(VanillaBiome), kv), kv => kv.Value));
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Gets percent values indicating how much of each vanilla biome type of a set of tiles. See
        /// `GetPlayerRangeTilesAt(...)` for the specification of the tile checking range. Percent values indicate
        /// how much of the *minimum* percent of tiles exist nearby to count as being within the given biome.
        /// </summary>
        /// <param name="allTilesSnapshot">Counts of tiles by type.</param>
        /// <param name="totalTiles">Returns a count of non-air tiles in total.</param>
        /// <param name="unidenfiedTiles">Returns all non-air tiles not identified with a specific biome.</param>
        /// <returns></returns>
        public static IDictionary <VanillaBiome, float> GetVanillaBiomePercentsOf(int[] allTilesSnapshot,
                                                                                  out int totalTiles,
                                                                                  out int unidenfiedTiles)
        {
            int holyTiles = 0;
            int corrTiles = 0;
            int crimTiles = 0;
            int snowTiles = 0;
            int jungTiles = 0;
            int mushTiles = 0;
            int meteTiles = 0;
            int deseTiles = 0;
            int dungTiles = 0;
            int lihzTiles = 0;

            TileBiomeHelpers.GetVanillaBiomeAmountsOf(allTilesSnapshot,
                                                      out holyTiles,
                                                      out corrTiles,
                                                      out crimTiles,
                                                      out snowTiles,
                                                      out jungTiles,
                                                      out mushTiles,
                                                      out meteTiles,
                                                      out deseTiles,
                                                      out dungTiles,
                                                      out lihzTiles,
                                                      out unidenfiedTiles,
                                                      out totalTiles
                                                      );

            var biomes = new Dictionary <VanillaBiome, float>();

            biomes[VanillaBiome.Hallow]     = (float)holyTiles / (float)TileBiomeHelpers.VanillaHolyMinTiles;
            biomes[VanillaBiome.Corruption] = (float)corrTiles / (float)TileBiomeHelpers.VanillaCorruptionMinTiles;
            biomes[VanillaBiome.Crimson]    = (float)crimTiles / (float)TileBiomeHelpers.VanillaCrimsonMinTiles;
            biomes[VanillaBiome.Meteor]     = (float)meteTiles / (float)TileBiomeHelpers.VanillaMeteorMinTiles;
            biomes[VanillaBiome.Jungle]     = (float)jungTiles / (float)TileBiomeHelpers.VanillaJungleMinTiles;
            biomes[VanillaBiome.Snow]       = (float)snowTiles / (float)TileBiomeHelpers.VanillaSnowMinTiles;
            biomes[VanillaBiome.Desert]     = (float)deseTiles / (float)TileBiomeHelpers.VanillaDesertMinTiles;
            biomes[VanillaBiome.Mushroom]   = (float)mushTiles / (float)TileBiomeHelpers.VanillaShroomMinTiles;
            biomes[VanillaBiome.Dungeon]    = (float)dungTiles / (float)TileBiomeHelpers.VanillaDungeonMinTiles;
            biomes[VanillaBiome.Temple]     = (float)lihzTiles / (float)TileBiomeHelpers.VanillaLihzahrdMinTiles;

            return(biomes);
        }