/// <summary>
        /// Indicates if a player can jump.
        /// </summary>
        /// <param name="player"></param>
        /// <returns></returns>
        public static bool CanPlayerJump(Player player)
        {
            if (player.dead)
            {
                return(false);
            }
            if (player.CCed)
            {
                return(false);
            }

            if (!PlayerMovementHelpers.IsJumpPrimed(player))
            {
                return(false);
            }

            if (!player.releaseJump && !(player.autoJump && PlayerMovementHelpers.IsOnFloor(player)))
            {
                return(false);
            }

            return(true);
        }