public PO_Player Map(PlayerDAO _PlayerToMap) { PO_Player _PlayerToReturn = new PO_Player(); _PlayerToReturn.PlayerName = _PlayerToMap.PlayerName; _PlayerToReturn.PlayerFirstName = _PlayerToMap.PlayerFirstName; _PlayerToReturn.PlayerLastName = _PlayerToMap.PlayerLastName; _PlayerToReturn.PlayerCity = _PlayerToMap.PlayerCity; _PlayerToReturn.PlayerState = _PlayerToMap.PlayerState; _PlayerToReturn.PlayerAge = _PlayerToMap.PlayerAge; _PlayerToReturn.PlayerPassword = _PlayerToMap.PlayerPassword; _PlayerToReturn.FKRoleID = _PlayerToMap.FKRoleID; return(_PlayerToReturn); }
//Player View mapper public List <PO_Player> Map(List <PlayerDAO> _dataPlayers) { List <PO_Player> _PressPlayer = new List <PO_Player>(); foreach (PlayerDAO _dataPlayer in _dataPlayers) { PO_Player _Player = new PO_Player(); _Player.PlayerName = _dataPlayer.PlayerName; _Player.PlayerFirstName = _dataPlayer.PlayerFirstName; _Player.PlayerLastName = _dataPlayer.PlayerLastName; _Player.PlayerCity = _dataPlayer.PlayerCity; _Player.PlayerState = _dataPlayer.PlayerState; _Player.PlayerAge = _dataPlayer.PlayerAge; _PressPlayer.Add(_Player); } return(_PressPlayer); }