public static CommonTypes.Vec2 GetVec2FromVector2(Vector2 m) { CommonTypes.Vec2 vec2 = new CommonTypes.Vec2(); vec2.x = m.x; vec2.y = m.y; return(vec2); }
public void SetSubroutineUniformVec2(string uniformName, Vector2 value) { if (m_handle == HVR.Interface.Types.INVALID_HANDLE) { return; } CommonTypes.Vec2 vec2 = new CommonTypes.Vec2 { x = value.x, y = value.y }; HvrPlayerInterfaceAPI.Actor_SetSubroutineUniformVec2(handle, uniformName, ref vec2); }
public static extern void Actor_SetSubroutineUniformVec2(Int32 actor, string uniformName, [In] ref CommonTypes.Vec2 value);