private void checkForPraysInRadar()
        {
            pray     = null;
            velocity = 8;
            double deltaX, deltaY, distance, percentage;

            foreach (Pray p in prays)
            {
                deltaX   = (p.getPosition().X - position.X);
                deltaY   = (p.getPosition().Y - position.Y);
                distance = Math.Sqrt(((Math.Pow(deltaX, 2)) + (Math.Pow(deltaY, 2))));
                if ((distance < radius) && (!p.isHunted()) && (!isHunting()))
                {
                    pray = p;
                    pray.setPredator(this);

                    if (distance < size / 2)
                    {
                        pray.losesHealth();
                    }

                    percentage = ((distance * 100) / radius);
                    percentage = Math.Abs(percentage - radius);
                    velocity   = velocity + ((int)((percentage * velocity) / 100));
                    objective  = pray.getPosition();
                }
            }
        }
 public Predator(int iD, int radarSize, Vertex vA, List <Pray> prays)
 {
     this.iD        = iD;
     this.velocity  = 6;
     this.index     = 0;
     this.size      = 36;
     this.radius    = radarSize / 2;
     this.sizeR     = radius * 2;
     this.position  = vA.getPoint();
     this.objective = new Point();
     this.vA        = vA;
     this.edge      = null;
     this.pointList = new List <Point>();
     this.prays     = prays;
     this.pray      = null;
     this.color     = Color.FromArgb(50, 124, 252, 0);
     this.brush     = new SolidBrush(color);
     this.pen       = new Pen(Color.LawnGreen, 5);
     this.random    = new Random();
 }
 // PRESA //
 public void addPray(Pray p) => prays.Add(p);