private void SetupFan(StateMachine fan, IArea room, HSREL8 hsrel8)
        {
            var fanRelay1 = hsrel8[HSREL8Pin.Relay0];
            var fanRelay2 = hsrel8[HSREL8Pin.Relay1];
            var fanRelay3 = hsrel8[HSREL8Pin.Relay2];

            fan.AddOffState()
                .WithLowOutput(fanRelay1)
                .WithLowOutput(fanRelay2)
                .WithLowOutput(fanRelay3);

            fan.AddState(new ComponentState("1")).WithHighOutput(fanRelay1).WithLowOutput(fanRelay2).WithHighOutput(fanRelay3);
            fan.AddState(new ComponentState("2")).WithHighOutput(fanRelay1).WithHighOutput(fanRelay2).WithLowOutput(fanRelay3);
            fan.AddState(new ComponentState("3")).WithHighOutput(fanRelay1).WithHighOutput(fanRelay2).WithHighOutput(fanRelay3);
            fan.TryTurnOff();

            fan.ConnectMoveNextAndToggleOffWith(room.GetButton(Bedroom.ButtonWindowLower));
        }
        private void SetupFan(StateMachine stateMachine, HSREL5 hsrel5)
        {
            var fanPort0 = hsrel5.GetOutput(4);
            var fanPort1 = hsrel5.GetOutput(5);

            stateMachine.AddOffState().WithOutput(fanPort0, BinaryState.Low).WithOutput(fanPort1, BinaryState.Low);
            stateMachine.AddState(new ComponentState("1")).WithOutput(fanPort0, BinaryState.High).WithOutput(fanPort1, BinaryState.Low);
            stateMachine.AddState(new ComponentState("2")).WithOutput(fanPort0, BinaryState.High).WithOutput(fanPort1, BinaryState.High);
            stateMachine.TryTurnOff();
        }
        private void SetupLight(StateMachine light, HSREL8 hsrel8, HSPE8OutputOnly hspe8, IArea room)
        {
            // Front lights (left, middle, right)
            var fl = hspe8[HSPE8Pin.GPIO0].WithInvertedState();
            var fm = hspe8[HSPE8Pin.GPIO2].WithInvertedState();
            var fr = hsrel8[HSREL8Pin.GPIO0].WithInvertedState();

            // Middle lights (left, middle, right)
            var ml = hspe8[HSPE8Pin.GPIO1].WithInvertedState();
            var mm = hspe8[HSPE8Pin.GPIO3].WithInvertedState();
            var mr = hsrel8[HSREL8Pin.GPIO1].WithInvertedState();

            // Rear lights (left, right)
            // Two mechanical relays.
            var rl = hsrel8[HSREL8Pin.GPIO5];
            var rr = hsrel8[HSREL8Pin.GPIO4];

            light.AddOffState()
                .WithLowOutput(fl)
                .WithLowOutput(fm)
                .WithLowOutput(fr)
                .WithLowOutput(ml)
                .WithLowOutput(mm)
                .WithLowOutput(mr)
                .WithLowOutput(rl)
                .WithLowOutput(rr);

            light.AddOnState()
                .WithHighOutput(fl)
                .WithHighOutput(fm)
                .WithHighOutput(fr)
                .WithHighOutput(ml)
                .WithHighOutput(mm)
                .WithHighOutput(mr)
                .WithHighOutput(rl)
                .WithHighOutput(rr);

            var deskOnlyStateId = new ComponentState("DeskOnly");
            light.AddState(deskOnlyStateId)
                .WithHighOutput(fl)
                .WithHighOutput(fm)
                .WithLowOutput(fr)
                .WithHighOutput(ml)
                .WithLowOutput(mm)
                .WithLowOutput(mr)
                .WithLowOutput(rl)
                .WithLowOutput(rr);

            var couchOnlyStateId = new ComponentState("CouchOnly");
            light.AddState(couchOnlyStateId)
                .WithLowOutput(fl)
                .WithLowOutput(fm)
                .WithLowOutput(fr)
                .WithLowOutput(ml)
                .WithLowOutput(mm)
                .WithLowOutput(mr)
                .WithLowOutput(rl)
                .WithHighOutput(rr);

            light.WithTurnOffIfStateIsAppliedTwice();

            room.GetButton(Office.ButtonLowerRight)
                .GetPressedShortlyTrigger()
                .Attach(light.GetSetStateAction(couchOnlyStateId));

            room.GetButton(Office.ButtonLowerLeft)
                .GetPressedShortlyTrigger()
                .Attach(light.GetSetStateAction(deskOnlyStateId));

            room.GetButton(Office.ButtonUpperLeft)
                .GetPressedShortlyTrigger()
                .Attach(light.GetSetStateAction(BinaryStateId.On));

            _synonymService.AddSynonymsForArea(Room.Office, "Büro", "Arbeitszimmer");

            _synonymService.AddSynonymsForComponent(Room.Office, Office.CombinedCeilingLights, "Licht");
            _synonymService.AddSynonymsForComponent(Room.Office, Office.SocketRearLeftEdge, "Rotlicht", "Pufflicht", "Rot");

            _synonymService.AddSynonymsForComponentState(deskOnlyStateId, "Schreibtisch");
            _synonymService.AddSynonymsForComponentState(couchOnlyStateId, "Couch");
        }
Ejemplo n.º 4
0
            private void InitializeStateMachine(StateMachine stateMachine, IArea garden)
            {
                stateMachine.AddOffState()
                    .WithActuator(garden.GetLamp(Garden.LampTerrace), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampGarage), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampTap), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.SpotlightRoof), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampRearArea), BinaryStateId.Off);

                stateMachine.AddState(new ComponentState("Te"))
                    .WithActuator(garden.GetLamp(Garden.LampTerrace), BinaryStateId.On)
                    .WithActuator(garden.GetLamp(Garden.LampGarage), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampTap), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.SpotlightRoof), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampRearArea), BinaryStateId.Off);

                stateMachine.AddState(new ComponentState("G"))
                    .WithActuator(garden.GetLamp(Garden.LampTerrace), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampGarage), BinaryStateId.On)
                    .WithActuator(garden.GetLamp(Garden.LampTap), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.SpotlightRoof), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampRearArea), BinaryStateId.Off);

                stateMachine.AddState(new ComponentState("W"))
                    .WithActuator(garden.GetLamp(Garden.LampTerrace), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampGarage), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampTap), BinaryStateId.On)
                    .WithActuator(garden.GetLamp(Garden.SpotlightRoof), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampRearArea), BinaryStateId.Off);

                stateMachine.AddState(new ComponentState("D"))
                    .WithActuator(garden.GetLamp(Garden.LampTerrace), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampGarage), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampTap), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.SpotlightRoof), BinaryStateId.On)
                    .WithActuator(garden.GetLamp(Garden.LampRearArea), BinaryStateId.Off);

                stateMachine.AddState(new ComponentState("Ti"))
                    .WithActuator(garden.GetLamp(Garden.LampTerrace), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampGarage), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampTap), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.SpotlightRoof), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampRearArea), BinaryStateId.On);

                stateMachine.AddState(new ComponentState("G+W"))
                    .WithActuator(garden.GetLamp(Garden.LampTerrace), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampGarage), BinaryStateId.On)
                    .WithActuator(garden.GetLamp(Garden.LampTap), BinaryStateId.On)
                    .WithActuator(garden.GetLamp(Garden.SpotlightRoof), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampRearArea), BinaryStateId.Off);

                stateMachine.AddState(new ComponentState("Te+G+W"))
                    .WithActuator(garden.GetLamp(Garden.LampTerrace), BinaryStateId.On)
                    .WithActuator(garden.GetLamp(Garden.LampGarage), BinaryStateId.On)
                    .WithActuator(garden.GetLamp(Garden.LampTap), BinaryStateId.On)
                    .WithActuator(garden.GetLamp(Garden.SpotlightRoof), BinaryStateId.Off)
                    .WithActuator(garden.GetLamp(Garden.LampRearArea), BinaryStateId.Off);

                stateMachine.AddState(new ComponentState("Te+G+W+D+Ti"))
                    .WithActuator(garden.GetLamp(Garden.LampTerrace), BinaryStateId.On)
                    .WithActuator(garden.GetLamp(Garden.LampGarage), BinaryStateId.On)
                    .WithActuator(garden.GetLamp(Garden.LampTap), BinaryStateId.On)
                    .WithActuator(garden.GetLamp(Garden.SpotlightRoof), BinaryStateId.On)
                    .WithActuator(garden.GetLamp(Garden.LampRearArea), BinaryStateId.On);
            }