/// <summary>
		/// Setup OpenGL and load resources here.
		/// </summary>
		/// <param name="e">Not used.</param>
		protected override void OnLoad(EventArgs e)
		{
			GL.ClearColor(Color.MidnightBlue);

			renderer = new Gwen.Renderer.OpenTK();
			skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png");

			skin.DefaultFont = new Font(renderer, "Arial", 10);
			canvas = new Canvas(skin);

			input = new Input.OpenTK(this);
			input.Initialize(canvas);

			canvas.SetSize (1024, 768);
			canvas.ShouldDrawBackground = true;
			canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170);
			//canvas.KeyboardInputEnabled = true;

			test = new UnitTest.UnitTest(canvas);

			stopwatch.Restart();
			lastTime = 0;
		}
Ejemplo n.º 2
0
        /// <summary>
        /// Setup OpenGL and load resources here.
        /// </summary>
        /// <param name="e">Not used.</param>
        protected override void OnLoad(EventArgs e)
        {
            GL.ClearColor(Color.MidnightBlue);

            renderer = new Gwen.Renderer.OpenTK();
            skin     = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png");

            skin.DefaultFont = new Font(renderer, "Arial", 10);
            canvas           = new Canvas(skin);

            input = new Input.OpenTK(this);
            input.Initialize(canvas);

            canvas.SetSize(Width, Height);
            canvas.ShouldDrawBackground = true;
            canvas.BackgroundColor      = Color.FromArgb(255, 150, 170, 170);
            ////canvas.KeyboardInputEnabled = true;

            //Control.TreeControl ctrl = new Control.TreeControl(canvas);

            //ctrl.AddNode("Node One");
            //ctrl.AddNode("Node Two").AddNode("Node Two Inside");
            //ctrl.SetBounds(20, 20, 400, 400);

            test = new UnitTest.UnitTest(canvas);

            //var button = new Button(canvas);
            //button.Font = new Font(renderer, "Times New Roman", 30);
            //button.AutoSizeToContents = false;
            //button.Text = "Hello I am a\n test button!";
            //button.SetPosition(500, 500);
            //button.SetSize(200, 30);

            stopwatch.Restart();
            lastTime = 0;
        }
Ejemplo n.º 3
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    public void Init(GameWindow gamewindow)
    {
        renderer = new Gwen.Renderer.OpenTK();
        skin = new Gwen.Skin.TexturedBase (renderer, "DefaultSkin.png");
        canvas = new Gwen.Control.Canvas (skin);
        canvas.SetSize (gamewindow.Width, gamewindow.Height);
        canvas.ShouldDrawBackground = true;
        canvas.BackgroundColor = System.Drawing.Color.FromArgb (255, 225, 225, 225);

        input = new Gwen.Input.OpenTK (gamewindow);
        input.Initialize (canvas);

        gamewindow.Keyboard.KeyDown += (s, e) =>
        {
            input.ProcessKeyDown (e);
        };
        gamewindow.Keyboard.KeyUp += (s, e) =>
        {
            input.ProcessKeyUp (e);
        };

        gamewindow.Mouse.ButtonDown += (s, e) =>
        {
            input.ProcessMouseMessage (e);
        };
        gamewindow.Mouse.ButtonUp += (s, e) =>
        {
            input.ProcessMouseMessage (e);
        };
        gamewindow.Mouse.Move += (s, e) =>
        {
            input.ProcessMouseMessage (e);
        };
        gamewindow.Mouse.WheelChanged += (s, e) =>
        {
            input.ProcessMouseMessage (e);
        };

        gamewindow.Load += (s, e) =>
        {
            PreLoad();

            gamewindow.VSync = VSyncMode.On;

            PostLoad();
        };

        gamewindow.Resize += (s, e) =>
        {
            GL.Viewport (0, 0, gamewindow.Width, gamewindow.Height);
            GL.MatrixMode (MatrixMode.Projection);
            GL.LoadIdentity();
            GL.Ortho (0, gamewindow.Width, gamewindow.Height, 0, -1, 1);

            canvas.SetSize (gamewindow.Width, gamewindow.Height);
        };

        gamewindow.UpdateFrame += (s, e) =>
        {
            PreUpdate();

            if (renderer.TextCacheSize > 1000)
                renderer.FlushTextCache();

            PostUpdate();
        };

        gamewindow.RenderFrame += (s, e) =>
        {
            gamewindow.MakeCurrent();

            PreRender();

            canvas.RenderCanvas();

            PostRender();

            gamewindow.SwapBuffers();
        };
    }
        /// <summary>
        /// Setup OpenGL and load resources here.
        /// </summary>
        /// <param name="e">Not used.</param>
        protected override void OnLoad(EventArgs e)
        {
            GL.ClearColor(Color.MidnightBlue);

            renderer = new Gwen.Renderer.OpenTK();
            skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png");

            skin.DefaultFont = new Font(renderer, "Arial", 10);
            canvas = new Canvas(skin);

            input = new Input.OpenTK(this);
            input.Initialize(canvas);

            canvas.SetSize (1024, 768);
            canvas.ShouldDrawBackground = true;
            canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170);
            //canvas.KeyboardInputEnabled = true;

            test = new UnitTest.UnitTest(canvas);

            stopwatch.Restart();
            lastTime = 0;
        }
Ejemplo n.º 5
0
 /// <summary>
 /// Draws the specified string to the backing store.
 /// </summary>
 /// <param name="text">The <see cref="System.String"/> to draw.</param>
 /// <param name="font">The <see cref="System.Drawing.Font"/> that will be used.</param>
 /// <param name="brush">The <see cref="System.Drawing.Brush"/> that will be used.</param>
 /// <param name="point">The location of the text on the backing store, in 2d pixel coordinates.
 /// The origin (0, 0) lies at the top-left corner of the backing store.</param>
 public void DrawString(string text, System.Drawing.Font font, Brush brush, Point point, StringFormat format)
 {
     gfx.DrawString(text, font, brush, point, format); // render text on the bitmap
     OpenTK.LoadTextureInternal(texture, bmp);         // copy bitmap to gl texture
 }