Ejemplo n.º 1
0
        public void initObjects()
        {
            playernum = game.peer.currentRoom.getIDOnRoom(game.peer.peerInfo.getID());
            players = game.peer.currentRoom.getConnectedPeers().Count;
            turn = (game.peer.isCreator) ? game.peer.turn : game.peer.msgReceived.turn;

            Console.WriteLine(playernum + " : " + players + " : " + turn);

            player1 = new Player[players / 2];
            player2 = new Player[players / 2];

            // Team 1
            for (int i = 0, x = 16; i < player1.Length; i++, x += 64)
            {
                CharacterTexture chTexture = new CharacterTexture(body[i], cannon[i], turret[i], wheel[i], projectileTexture, shootTexture, healthTexture);
                player1[i] = new Player(world, new Vector2(x, 0), 32, 64, 20, 2 * i, squareTexture, chTexture);
            }
            team1 = new Team(player1);
            // Team 2
            // int mid = players / 2;
            for (int i = 0, x = GraphicsDevice.Viewport.Width - 16; i < player2.Length; i++, x -= 64)
            {
                CharacterTexture chTexture = new CharacterTexture(bodya[i], cannona[i], turreta[i], wheela[i], projectileTexture, shootTexture, healthTexture);
                player2[i] = new Player(world, new Vector2(x, 0), 32, 64, 20, (2 * i) + 1, squareTexture, chTexture);
            }
            team2 = new Team(player2);
        }
Ejemplo n.º 2
0
 public Team(Player[] players)
 {
     this.players = players;
 }
Ejemplo n.º 3
0
 public bool isColide(Player p)
 {
     Boolean isColiding = false;
     Rectangle bulletRect = new Rectangle((int)position.X, (int)position.Y, image.Width, image.Height);
     Rectangle playerRect = new Rectangle((int)p.getPosition().X, (int)p.getPosition().Y, 100,100);
     return (bulletRect.Intersects(playerRect));
 }
Ejemplo n.º 4
0
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            AssetsManager.LoadContent(Content);
            connection.Start();

            System.Diagnostics.Debug.WriteLine("Sent Init");
            Random rand = new Random();
            Vector2 vec = new Vector2(rand.Next(800), 300);
            lock (Players)
            {
                Players.Add(connection.peerID, (myPlayer = new Player(connection.peerID, vec)));
            }
            Message msg = new Message();
            msg.msgCode = Message.INIT;
            msg.playerPos0 = vec;
            msg.PeerID = connection.peerID;
            msg.playerTexture = myPlayer.getPlayerTextureNumber();
            connection.SendBroadCastMessage(msg.Construct());

            myPlayer.setIsCurrentPlayer(true);
            System.Diagnostics.Debug.WriteLine("Sent Init");

            if (IsCreator)
            {
                WhoseTurn = connection.peerID;
                myPlayer.setFire(false);
            }
        }