Ejemplo n.º 1
0
        public static void Main(string[] args)
        {
            Inventory inventory = new Inventory();

            initializeInventory(inventory);

            GuitarSpec whatErinLikes = new GuitarSpec(Builder.FENDER, "Stratocastor",
                                                      Typeg.ELECTRIC, Wood.ALDER, Wood.ALDER);

            List <Guitar> guitars = inventory.search(whatErinLikes);

            if (guitars.Count != 0)
            {
                Console.WriteLine("Erin, you might like these guitars:");
                foreach (Guitar guitar in guitars)
                {
                    GuitarSpec guitarSpec = guitar.Spec;

                    Console.WriteLine("  We have a " +
                                      guitarSpec.Builder + " " + guitarSpec.Model + " " +
                                      guitarSpec.Typeg + " guitar:\n     " +
                                      guitarSpec.BackWood + " back and sides,\n     " +
                                      guitarSpec.TopWood + " top.\n  You can have it for only $" +
                                      guitar.Price + "!\n  ----");
                }
            }
            else
            {
                Console.WriteLine("Sorry, Erin, we have nothing for you.");
            }
            Console.ReadKey();
        }
Ejemplo n.º 2
0
 public Guitar(string serialNumber, double price,
               Builder builder, string model, Typeg type,
               Wood backWood, Wood topWood)
 {
     this.serialNumber = serialNumber;
     this.price        = price;
     this.guitarSpec   = new GuitarSpec(builder, model, type, backWood, topWood);
 }
Ejemplo n.º 3
0
        public List <Guitar> search(GuitarSpec searchSpec)
        {
            List <Guitar> matchingGuitars = new List <Guitar>();

            foreach (Guitar guitar in guitars)
            {
                GuitarSpec guitarSpec = guitar.Spec;

                if (!guitarSpec.Builder.Equals(searchSpec.Builder))
                {
                    continue;
                }

                string model = searchSpec.Model.ToLower();
                if ((model != null) && (!model.Equals("")) &&
                    (!model.Equals(guitarSpec.Model.ToLower())))
                {
                    continue;
                }

                if (!guitarSpec.Typeg.Equals(searchSpec.Typeg))
                {
                    continue;
                }

                if (!guitarSpec.BackWood.Equals(searchSpec.BackWood))
                {
                    continue;
                }

                if (!guitarSpec.TopWood.Equals(searchSpec.TopWood))
                {
                    continue;
                }

                matchingGuitars.Add(guitar);
            }
            return(matchingGuitars);
        }