Ejemplo n.º 1
0
 //if the player disconnects midgame, the other player should be declared the winner
 public void surrenderByDisconnect(Server.Client disconnectedClient)
 {
     if (!isAI_Game)
     {
         Server.Client winner = (disconnectedClient == player1.playerClient) ? player2.playerClient : player1.playerClient;
         winner.sw.WriteLine("victory");
         gameOver = true;
         player1.playerClient.inGame = false;
         player2.playerClient.inGame = false;
     }
 }
Ejemplo n.º 2
0
 public Player(Server.Client playerClient)
 {
     mana              = 2;
     maxMana           = 2;
     this.playerClient = playerClient;
 }
Ejemplo n.º 3
0
        public Game(Server.Client client1, Server.Client client2, DataManager dm, bool isAI_Game)
        {
            this.dm                  = dm;
            this.isAI_Game           = isAI_Game;
            player1                  = new Player(client1);
            player1.playerAllegiance = Unit.Allegiance.PLAYER_1;
            player2                  = new Player(client2);
            player2.playerAllegiance = Unit.Allegiance.PLAYER_2;

            players    = new Player[2];
            players[0] = player1;
            players[1] = player2;

            gameOver   = false;
            gameThread = new Thread(new ThreadStart(this.gameLoop));

            String setupString = "spawnPieces";

            board        = new GameBoard(this);
            setupString += board.SetBoard(player1.playerClient.clientName, player1.playerClient.boardSetup
                                          , player2.playerClient.clientName, player2.playerClient.boardSetup
                                          , dm);

            player1.isMyTurn = true;

            if (!isAI_Game)
            {
                client1.sw.WriteLine("startGame\\1");
                client2.sw.WriteLine("startGame\\2");
            }
            else
            {
                client1.sw.WriteLine("startAI");
            }

            string treeString = board.spawnTrees();
            string rockString = board.SpawnRocks();

            client1.sw.WriteLine("spawnTrees{0}", treeString);
            client1.sw.WriteLine("spawnRocks{0}", rockString);
            if (!isAI_Game)
            {
                client2.sw.WriteLine("spawnTrees{0}", treeString);
                client2.sw.WriteLine("spawnRocks{0}", rockString);
            }

            client1.sw.WriteLine(setupString);
            if (!isAI_Game)
            {
                client2.sw.WriteLine(setupString);
            }

            //We need to send each player the position of each unit on the board

            //player2's setups
            //send the tooltips
            SQLiteDataReader reader  = dm.getTooltips(client1.clientName, 3);
            string           tooltip = "showTip\\" + reader["tooltipID"];
            string           showTip = "" + reader["showTip"];

            if (showTip.Equals("True"))
            {
                client1.sw.WriteLine(tooltip);
            }

            reader  = dm.getTooltips(client2.clientName, 3);
            tooltip = "showTip\\" + reader["tooltipID"];
            showTip = "" + reader["showTip"];

            if (showTip.Equals("True"))
            {
                client2.sw.WriteLine(tooltip);
            }



            Console.WriteLine("Game between " + player1.playerClient.clientName
                              + " and " + player2.playerClient.clientName + " has started.");

            //Console.WriteLine(" It is {0} 's turn", client1.clientName);
        }