Ejemplo n.º 1
0
        // Gameloop
        public void Loop(Player p, AbstractArea area)
        {
            string option;
            int    moves = 0;

            // Show Description of area
            rnd.AreaDescription(area.Description);

            // Display game state
            rnd.DisplayGameMode(area.GameState);

            rnd.DisplayTip();

            // Exploration mode 1
            do
            {
                // Action option
                option = rnd.Option();

                while (!validExplorationOptions.Any(x => x.Contains(option)))
                {
                    rnd.InvalidOption();
                    option = rnd.Option();
                }

                ExecuteActionsExp(p, option, area);

                moves++;
                Console.WriteLine($"Moves: {moves}");

                // Check if battle
                BattleChecker(p, moves, area);
            } while (area.GameState == GameState.Explore && p.HP > 0);
        }
Ejemplo n.º 2
0
        // Outputs all items in world
        public void LookAround(AbstractArea area)
        {
            if (area.Enemies != null || area.Items != null || area.Npcs != null)
            {
                if (area.Enemies != null && area.Enemies.Count > 0)
                {
                    Console.WriteLine($"Enemies...");
                    Console.ForegroundColor = ConsoleColor.Red;
                    foreach (AbstractEnemy e in area.Enemies)
                    {
                        Console.WriteLine($" -* {e.Race.ToString()}");
                    }
                    Console.ForegroundColor = ConsoleColor.Gray;
                }
                if (area.Items != null && area.Items.Count > 0)
                {
                    Console.WriteLine($"Items on ground...");
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    foreach (IItem i in area.Items)
                    {
                        if (i is ItemNull)
                        {
                            Console.WriteLine("..only rocks, sticks and dirt");
                        }
                        else
                        {
                            Console.WriteLine($" -* {i.Name}");
                            i.Found = true;
                        }
                    }
                    Console.ForegroundColor = ConsoleColor.Gray;
                }
                else
                {
                    // Generic description
                    AreaDescription(area.Description);
                }

                if (area.Npcs != null && area.Npcs.Count > 0)
                {
                    Console.ForegroundColor = ConsoleColor.Green;
                    foreach (AbstractEnemy e in area.Enemies)
                    {
                        Console.WriteLine($" -- {e.Race.ToString()}");
                    }
                    Console.ForegroundColor = ConsoleColor.Gray;
                }
            }
            else
            {
                // Generic description
                AreaDescription(area.Description);
            }
        }
Ejemplo n.º 3
0
 // Check if battle mode is engaged and switches game mode
 private void BattleChecker(Player p, int moves, AbstractArea area)
 {
     // Batle checker
     if (area.Enemies != null)
     {
         // Enemies detect player
         // if detect gamestate = batle
         foreach (AbstractEnemy enemy in area.Enemies)
         {
             // If an enemy detects player change gamestate
             if (enemy.Detect(p, moves))
             {
                 area.GameState = GameState.Battle;
                 // No advantage
                 BattleLoop(p, enemy, false, area);
             }
         }
     }
 }
Ejemplo n.º 4
0
        // Advantage is player advantage, who attacked first
        private void BattleLoop
            (Player p, AbstractEnemy enemy, bool advantage, AbstractArea area)
        {
            rnd.DisplayGameMode(area.GameState);

            if (advantage)
            {
                // Player attack with advantage
            }
            while (enemy.Health > 0)
            {
                Console.WriteLine("You are being attacked");
                enemy.AttackBehaviour.Attack(p, enemy);

                if (p.HP < 0)
                {
                    break;
                }

                rnd.BattleFeed(p, enemy);
                // Player attack menu
            }
        }
Ejemplo n.º 5
0
        /// <summary>
        /// Accepts a player, a direction and an area to switch to wanted area
        /// </summary>
        /// <param name="p"></param>
        /// <param name="dir"></param>
        /// <param name="area"></param>
        private void SwitchArea(Player p, string dir, AbstractArea area)
        {
            AbstractArea newArea;

            if (dir == "north")
            {
                if (area is AreaStableRoad)
                {
                    newArea = new AreaSwamp(p);

                    Loop(p, newArea);
                }
            }
            if (dir == "south")
            {
                if (area is AreaStableRoad)
                {
                    newArea = new AreaForest(p);

                    Loop(p, newArea);
                }
            }
        }
Ejemplo n.º 6
0
        // Calls methods according to wanted action
        private void ExecuteActionsExp
            (Player p, string action, AbstractArea area)
        {
            switch (action)
            {
            // Display cheat sheet
            case "cheatsheet":
                rnd.CmdCheatSheet("CommandCheatSheet.txt");
                break;

            // Display cheat sheet variation
            case "cheat sheet":
                rnd.CmdCheatSheet("CommandCheatSheet.txt");
                break;

            // Display inventory
            case "inventory":
                rnd.InventoryInteractions(p);
                break;

            // Show stats
            case "stats":
                rnd.PrintStats(p);
                break;

            // Head north
            case "north":
                SwitchArea(p, action, area);
                break;

            // Head south
            case "south":
                SwitchArea(p, action, area);
                break;

            // Display items and npcs in area
            case "look around":
                rnd.LookAround(area);
                break;

            // Picks up objects
            case "pick up":
                p.PickupItem(area.Items);
                break;

            // Attacks an enemy
            case "attack":
                if (area.Enemies == null)
                {
                    rnd.NoEnemiesHere();
                }
                break;

            case "tip":
                rnd.DisplayTip();
                break;

            // Leave game
            case "quit game":
                rnd.QuitGame();
                break;

            default:
                rnd.InvalidOption();
                break;
            }

            // Attack (engage)
            // Change game state

            // Persuade (npc name)

            // PickPocket (npc name)
        }