Ejemplo n.º 1
0
 public SymbolAndPower(string symbol, int power)
 {
     Ensure.NotNullOrEmpty(symbol, nameof(symbol));
     Ensure.LessThan(power, 5, nameof(power));
     Ensure.GreaterThan(power, -5, nameof(power));
     // not sure about throwing here but I think it means something is wrong more often.
     this.Symbol = symbol;
     this.Power  = power;
 }