public SaveSettings ( |
||
settings | ||
return | void |
private void ShutDown() { Debug.Log("Begin ShutDown"); _shutDownRequestFlag = true; KeyDown -= OnKeyDown; Tick -= OnTick; Aborted -= OnAborted; AppDomain.CurrentDomain.ProcessExit -= AppDomainOnProcessExit; _shutDownRequestedEvent.WaitOne(100); _settingsStorage.SaveSettings(_settings); //General RecordGameSessionEnded(); if (_controlsProcessor != null) { _controlsProcessor.Dispose(); _controlsProcessor = null; } //Window if (_foregroundWindowWatcher != null) { _foregroundWindowWatcher.Dispose(); _foregroundWindowWatcher = null; } //Menu if (_settingsMenu != null) { _settingsMenu = null; } //Features if (_aiming != null) { _aiming.Dispose(); _aiming = null; } if (_extendedView != null) { _extendedView.Dispose(); _extendedView = null; } //Hids if (_controllerEmulation != null) { _controllerEmulation.Enabled = false; _controllerEmulation.RemoveHooks(); _controllerEmulation = null; } if (_tobiiTracker != null) { _tobiiTracker.Dispose(); _tobiiTracker = null; } Debug.Log("End ShutDown"); }
private void ShutDown() { _shutDownRequestFlag = true; KeyDown -= OnKeyDown; Tick -= OnTick; _shutDownRequestedEvent.WaitOne(100); Util.Log("Begin ShutDown"); _settingsStorage.SaveSettings(_settings); //General RecordGameSessionEnded(); if (_controlsProcessor != null) { _controlsProcessor.Dispose(); _controlsProcessor = null; } //Window if (_foregroundWindowWatcher != null) { _foregroundWindowWatcher.Dispose(); _foregroundWindowWatcher = null; } //Menu if (_settingsMenu != null) { _settingsMenu.ShutDownRequested -= SettingsMenuOnShutDownRequested; _settingsMenu = null; } //Gaze if (_lightlyFilteredGazePointDataProvider != null) { _lightlyFilteredGazePointDataProvider.Next -= NewGazePoint; _lightlyFilteredGazePointDataProvider.Dispose(); _lightlyFilteredGazePointDataProvider = null; } if (_host != null) { _host.Dispose(); _host = null; } //Features if (_aiming != null) { _aiming.Dispose(); _aiming = null; } if (_freelook != null) { _freelook.Dispose(); _freelook = null; } //Hids if (_controllerEmulation != null) { _controllerEmulation.Enabled = false; _controllerEmulation.RemoveHooks(); _controllerEmulation = null; } Util.Log("End ShutDown"); }