Ejemplo n.º 1
0
        void Start()
        {
            // Load marker prefabs
            GameObject yellowSpherePrefab = Resources.Load <GameObject>("YellowSphere");
            GameObject redSpherePrefab    = Resources.Load <GameObject>("RedSphere");

            // Get a reference to Grids 2D System's API
            grid = Grid2D.instance;

            // Iterate each cell and draws a sphere on the center of the cell as well as on the vertices
            for (int k = 0; k < grid.cells.Count; k++)
            {
                // Add a yellow circle on the center of the cell
                Vector3    worldSpaceCenter = grid.CellGetPosition(k);
                GameObject yellowSphere     = Instantiate(yellowSpherePrefab);
                yellowSphere.transform.position = worldSpaceCenter + Vector3.up * 0.1f;

                // For each vertex of the cell, add a red circle
                int vertexCount = grid.CellGetVertexCount(k);
                for (int p = 0; p < vertexCount; p++)
                {
                    Vector3    worldSpacePosition = grid.CellGetVertexPosition(k, p);
                    GameObject redSphere          = Instantiate(redSpherePrefab);
                    redSphere.transform.position = worldSpacePosition + Vector3.up * 0.1f;                     // note: "up" is -z (grid is x,y) - displaced to avoid z-fighting
                }
            }
        }