Ejemplo n.º 1
0
        public void SpawnCircuit(Vector2 pos)
        {
            var c = new EditableCircuit(pos);

            parts.Add(c);
            childEditors.Add(c.Editor);
        }
Ejemplo n.º 2
0
        public void DeserializeParts(JArray arr, out uint[] refIDs, out uint[] newIDs)
        {
            refIDs = new uint[arr.Count];
            newIDs = new uint[arr.Count];

            parts.Clear();
            int i = 0;

            foreach (JObject p in arr)
            {
                Part part = null;
                var  type = (int)p["Type"];
                if (type == 2)
                {
                    var ch = p["Character"].ToObject <char>();
                    part = BuiltinCircuit.FromChar(Vector2.Zero, ch);
                }
                else if (type == 0)
                {
                    part = new BasicNeuron();
                }
                else if (type == 1)
                {
                    part = new EditableCircuit();
                }
                else
                {
                    throw new Exception();
                }

                var pos = p["Position"];
                part.Position = new Vector2((float)pos["x"], (float)pos["y"]);
                refIDs[i]     = (uint)p["ID"];
                newIDs[i]     = part.ID;
                parts.Add(part);
                i++;
            }
            for (i = 0; i < parts.Count; i++)
            {
                parts[i].Deserialize((JObject)arr[i], refIDs, newIDs, parts.ToArray());
                if (parts[i] is EditableCircuit c)
                {
                    childEditors.Add(c.Editor);
                }
            }
        }
Ejemplo n.º 3
0
        private void SaveLoadCircuit()
        {
            if (IsKeyDown(Keys.S))
            {
                if (IsPartOnPos(MousePos, out var p))
                {
                    if (p is Circuit c)
                    {
                        using (var sw = new StreamWriter("circuit.json"))
                            using (var jw = new JsonTextWriter(sw))
                                c.Serialize().WriteTo(jw);
                    }
                }
            }

            if (IsKeyDown(Keys.L))
            {
                using (var sr = new StreamReader("circuit.json"))
                    using (var jr = new JsonTextReader(sr))
                    {
                        var     loaded = JObject.Load(jr);
                        Circuit c      = null;
                        if ((int)loaded["Type"] == 1)
                        {
                            c          = new EditableCircuit(loaded);
                            c.Position = MousePos;
                            childEditors.Add((c as EditableCircuit).Editor);
                        }
                        else
                        {
                            var ch = loaded["Character"].ToObject <char>();
                            c = BuiltinCircuit.FromChar(MousePos, ch);
                        }
                        parts.Add(c);
                    }
            }

            if (!IsPartOnPos(MousePos, out var _))
            {
                if (IsKeyDown(Keys.A))
                {
                    parts.Add(BuiltinCircuit.AndCircuit(MousePos));
                }
                if (IsKeyDown(Keys.N))
                {
                    parts.Add(BuiltinCircuit.NotCircuit(MousePos));
                }
                if (IsKeyDown(Keys.O))
                {
                    parts.Add(BuiltinCircuit.OrCircuit(MousePos));
                }
                if (IsKeyDown(Keys.R))
                {
                    parts.Add(BuiltinCircuit.NorCircuit(MousePos));
                }
                if (IsKeyDown(Keys.X))
                {
                    parts.Add(BuiltinCircuit.XorCircuit(MousePos));
                }
                if (IsKeyDown(Keys.B))
                {
                    parts.Add(new Parts.Bulb(MousePos));
                }
                if (IsKeyDown(Keys.T))
                {
                    parts.Add(new Parts.ToggleSwitch(MousePos));
                }
            }
        }