Ejemplo n.º 1
0
 void DrawPath(IDrawContext context, Settings.Path path)
 {
     for (int i = 1; i < path.Points.Length; i++)
     {
         var prev = path.Points[i - 1];
         var next = path.Points[i];
         context.DrawLine(prev.X, prev.Y, next.X, next.Y, Color.Yellow, 3f);
     }
 }
Ejemplo n.º 2
0
 public void Init(Settings.Path settings)
 {
     Settings        = settings;
     SegmentsLengths = CalculateSegmentsLengths(settings.Points);
     Angles          = CalculateSegmentsAngles(settings.Points);
 }
Ejemplo n.º 3
0
 public void Init(IInitContext context, Settings.EnemySet settings, Settings.Enemy enemySettings, Settings.Path pathSettings)
 {
     initContext   = context;
     this.settings = settings;
     Path          = context.ObjectPool.GetObject <Path>();
     Path.Init(pathSettings);
     this.enemySettings = enemySettings;
     enemies            = context.ObjectPool.GetObject <List <Enemy> >();
     completedEnemies   = context.ObjectPool.GetObject <List <Enemy> >();
     enemyTemplate      = EnemyFactory.GetEnemyFromPool(context.ObjectPool, enemySettings);
     logger.Info($"Wave {settings.Id} init");
     Relative = TimeSpan.FromMilliseconds(settings.StartTimeOffset);
     Status   = EnemySetStatus.Ready;
 }