Ejemplo n.º 1
0
        void UpdateList()
        {
            foreach (GameObject go in optionObjects)
            {
                Destroy(go);
            }

            container.sizeDelta = new Vector2(0f, 28f * contents.Count);

            int i = 0;

            foreach (EnumMask content in contents)
            {
                GameObject     go      = Instantiate(contentPrefab, container, false);
                EnumMaskOption options = go.GetComponent <EnumMaskOption> ();
                options.enumController = this;
                options.label.text     = content.label;
                content.toggle         = options.toggle;
                content.toggle.isOn    = content.state;
                RectTransform rt = (RectTransform)go.transform;
                rt.localPosition = new Vector2(0f, -28f * i);
                go.SetActive(true);
                i++;
            }
            active = true;
        }
Ejemplo n.º 2
0
        public void SelectOption(int index, EnumMaskOption options, bool state)
        {
            active = false;
            if (options.label.text == noneLabel)
            {
                if (!state)
                {
                    options.toggle.isOn = true;
                }
                else
                {
                    SetStates(0, true);
                }
                label.text = noneLabel;
            }
            else if (options.label.text == allLabel)
            {
                if (allowNone)
                {
                    SetStates(0, false);
                }
                else
                {
                    SetStates(-1, false);
                }
                label.text = allLabel;
            }
            else
            {
                if (mask)
                {
                    CheckStates(state, index);
                }
                else
                {
                    SetStates(index, true);
                }
            }

            UpdateSelections();

            active = true;
        }