Ejemplo n.º 1
0
 public static IEnumerable <GsVector> CreateBezier(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4)
 {
     GsVector[] array = new GsVector[]
     {
         new GsVector(x1, y1),
         new GsVector(x2, y2),
         new GsVector(x3, y3),
         new GsVector(x4, y4),
     };
     return(CreateBezier(array));
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Calculate the projection of a polygon on an axis and returns it as a [min, max] interval
        /// </summary>
        private static void ProjectPolygon(GsVector axis, GsPolygon hull, ref float min, ref float max)
        {
            // get the points
            GsVector[] points = hull.mPoints;

            // To project a point on an axis use the dot product
            float d = GsVector.Dot(axis, points[0]);

            min = d;
            max = d;
            for (int i = 0; i < points.Length; i++)
            {
                d   = GsVector.Dot(points[i], axis);
                min = Math.Min(min, d);
                max = Math.Max(max, d);
            }
        }
Ejemplo n.º 3
0
        public static GsVector Rotate(this GsVector pointToRotate, GsVector centerPoint, double angleInDegrees)
        {
            double angleInRadians = angleInDegrees * (Math.PI / 180);
            double cosTheta       = Math.Cos(angleInRadians);
            double sinTheta       = Math.Sin(angleInRadians);

            return(new GsVector
            {
                X =
                    (float)
                    (cosTheta * (pointToRotate.X - centerPoint.X) -
                     sinTheta * (pointToRotate.Y - centerPoint.Y) + centerPoint.X),
                Y =
                    (float)
                    (sinTheta * (pointToRotate.X - centerPoint.X) +
                     cosTheta * (pointToRotate.Y - centerPoint.Y) + centerPoint.Y)
            });
        }
Ejemplo n.º 4
0
        private GsVector[] GetPoints(GsVector[] hull, GsMatrix transform)
        {
            mMinX = float.MaxValue;
            mMaxX = float.MinValue;
            mMinY = float.MaxValue;
            mMaxY = float.MinValue;

            List <GsVector> points = new List <GsVector>(hull.Length);

            foreach (GsVector pt in hull)
            {
                points.Add(GsVector.Transform(pt, transform));

                float x = points[points.Count - 1].X;
                float y = points[points.Count - 1].Y;

                mMinX = Math.Min(mMinX, x);
                mMinY = Math.Min(mMinY, y);

                mMaxX = Math.Max(mMaxX, x);
                mMaxY = Math.Max(mMaxY, y);
            }
            return(points.ToArray());
        }
Ejemplo n.º 5
0
 /// <summary>
 /// tests if a point is Left|On|Right of an infinite line.
 /// </summary>
 /// <param name="P0">Point 1.</param>
 /// <param name="P1">Point 2.</param>
 /// <param name="P2">Point 3.</param>
 /// <returns>
 /// &gt;0 for P2 left of the line through P0 and P1
 /// =0 for P2 on the line
 /// &lt;0 for P2 right of the line
 /// </returns>
 private static float isLeft(GsVector P0, GsVector P1, GsVector P2)
 {
     return((P1.X - P0.X) * (P2.Y - P0.Y) - (P2.X - P0.X) * (P1.Y - P0.Y));
 }
Ejemplo n.º 6
0
 public bool Contains(GsVector pt)
 {
     return(Contains(pt.X, pt.Y));
 }
Ejemplo n.º 7
0
 public void Offset(GsVector pos)
 {
     Offset(pos.X, pos.Y);
 }
Ejemplo n.º 8
0
 public GsRectangle(GsVector location, GsSize size)
     : this(location.X, location.Y, size.Width, size.Height)
 {
 }
Ejemplo n.º 9
0
 public static GsRectangle Offset(GsRectangle box, GsVector offset)
 {
     return(new GsRectangle(box.Location + offset, box.Size));
 }
Ejemplo n.º 10
0
        public static IEnumerable <GsVector> CreateRoundRect(GsRectangle rect, float radius, RectangleCorners corners)
        {
            float l = rect.Left;
            float t = rect.Top;
            float r = rect.Right;
            float b = rect.Bottom;

            float lr = rect.Left + radius;
            float tr = rect.Top + radius;
            float rr = rect.Right - radius;
            float br = rect.Bottom - radius;

            List <GsVector> polygon = new List <GsVector>();

            // upper-left
            if ((corners & RectangleCorners.TopLeft) != 0)
            {
                GsVector[] upleft_corner = new GsVector[3]
                {
                    new GsVector(l, tr),
                    new GsVector(l, t),
                    new GsVector(lr, t),
                };
                polygon.AddRange(CreateBezier(upleft_corner));
            }
            else
            {
                polygon.Add(new GsVector(l, t));
            }

            // upper-right
            if ((corners & RectangleCorners.TopRight) != 0)
            {
                GsVector[] upright_corner = new GsVector[3]
                {
                    new GsVector(rr, t),
                    new GsVector(r, t),
                    new GsVector(r, tr),
                };
                polygon.AddRange(CreateBezier(upright_corner));
            }
            else
            {
                polygon.Add(new GsVector(r, t));
            }

            // bottom-right
            if ((corners & RectangleCorners.BottomRight) != 0)
            {
                GsVector[] bottomright_corner = new GsVector[3]
                {
                    new GsVector(r, br),
                    new GsVector(r, b),
                    new GsVector(rr, b),
                };
                polygon.AddRange(CreateBezier(bottomright_corner));
            }
            else
            {
                polygon.Add(new GsVector(r, b));
            }

            // bottom-left
            if ((corners & RectangleCorners.BottomLeft) != 0)
            {
                GsVector[] bottomleft_corner = new GsVector[3]
                {
                    new GsVector(lr, b),
                    new GsVector(l, b),
                    new GsVector(l, br),
                };
                polygon.AddRange(CreateBezier(bottomleft_corner));
            }
            else
            {
                polygon.Add(new GsVector(l, b));
            }

            // close it up
            polygon.Add(polygon[0]);

            // return it!
            return(polygon);
        }
Ejemplo n.º 11
0
        private static GsVector CalculatePosition(GsSize size, float x, float y, float width, float height, GsAlignment alignment)
        {
            GsVector pos = new GsVector(x, y);

            float top    = y;
            float middle = (y + (height / 2)) - (size.Height / 2);
            float bottom = (y + height) - size.Height;

            float left   = x;
            float center = (x + (width / 2)) - (size.Width / 2);
            float right  = (x + width) - size.Width;

            switch (alignment)
            {
            case GsAlignment.BottomCenter:
                pos.X = center;
                pos.Y = bottom;
                break;

            case GsAlignment.BottomLeft:
                pos.X = left;
                pos.Y = bottom;
                break;

            case GsAlignment.BottomRight:
                pos.X = right;
                pos.Y = bottom;
                break;

            case GsAlignment.MiddleCenter:
                pos.X = center;
                pos.Y = middle;
                break;

            case GsAlignment.MiddleLeft:
                pos.X = left;
                pos.Y = middle;
                break;

            case GsAlignment.MiddleRight:
                pos.X = right;
                pos.Y = middle;
                break;

            case GsAlignment.TopCenter:
                pos.X = center;
                pos.Y = top;
                break;

            case GsAlignment.TopLeft:
                pos.X = left;
                pos.Y = top;
                break;

            case GsAlignment.TopRight:
                pos.X = right;
                pos.Y = top;
                break;
            }

            return(pos);
        }