void cursors_Click(object sender, CursorEventArgs e)
        {
            if (ShowPins)
            {
                int cursorX = (int)Math.Round(e.Position.X * ScreenManager.GraphicsDevice.Viewport.Width);
                int cursorY = (int)Math.Round((1.0-e.Position.Y) * ScreenManager.GraphicsDevice.Viewport.Height);

                TransformWindowToImage(cursorX, cursorY, out cursorX, out cursorY);

                double minDistance = double.MaxValue;
                int index = -1;
                Pin[] pins = CurrentPins;

                for (int ii = 0; ii < pins.Length; ii++)
                {
                    Pin p = pins[ii];
                    double distance = Math.Sqrt(Math.Pow(p.X - cursorX, 2) + Math.Pow(p.Y - cursorY, 2));
                    if (distance < minDistance)
                    {
                        minDistance = distance;
                        index = ii;
                    }
                }

                if (minDistance < PIN_DISTANCE)
                {
                    informationPane.Header = pins[index].Name;
                    informationPane.Text = pins[index].Description;

                    if (pins[index].BioSystems != null)
                    {
                        foreach (string bio in pins[index].BioSystems)
                        {
                            informationPane.AddIcon(IconTextures[bio]);
                        }
                    }
                }
                else
                {
                    informationPane.Header = "";
                    informationPane.Text = "";
                    informationPane.ClearIcons();
                }
            }
        }
        private void OnCursorEvent(object sender, CursorEventArgs e)
        {
            if((int)Math.Round(e.Position.Y) > 0.5)
            {
                selectedEntry = (int)Math.Round(e.Position.X * (Math.Ceiling(this.MenuEntries.Count / 2.0)));
            }
            else
            {
                selectedEntry = (int)Math.Ceiling(this.MenuEntries.Count / 2.0) + (int)Math.Round(e.Position.X * (this.MenuEntries.Count / 2));
            }

            if (e.WasClick)
            {
                // TODO: Make multiplayer
                OnSelectEntry(selectedEntry, PlayerIndex.One);
            }
        }