/// <summary> /// Create DrawModel /// </summary> public void CreateDrawModel(Device DXDevice , int Name , string TextureFileName) { ModelForDraw CreateModel = new ModelForDraw(DXDevice , Name); CreateModel.TextureLoad(TextureFileName); DrawModelList.Add(CreateModel); }
/// <summary> /// Create DrawModel /// </summary> public void CreateDrawModel(Device DXDevice, int Name, string TextureFileName) { ModelForDraw CreateModel = new ModelForDraw(DXDevice, Name); CreateModel.TextureLoad(TextureFileName); DrawModelList.Add(CreateModel); }
public void Render(int Name) { ModelForDraw Loaded = LoadModel(Name); if (Loaded != null) { Loaded.Render(); } }