/// <summary>
        /// Create DrawModel
        /// </summary>
        public void CreateDrawModel(Device DXDevice , int Name , string TextureFileName)
        {
            ModelForDraw CreateModel = new ModelForDraw(DXDevice , Name);
            CreateModel.TextureLoad(TextureFileName);

            DrawModelList.Add(CreateModel);
        }
        /// <summary>
        /// Create DrawModel
        /// </summary>
        public void CreateDrawModel(Device DXDevice, int Name, string TextureFileName)
        {
            ModelForDraw CreateModel = new ModelForDraw(DXDevice, Name);

            CreateModel.TextureLoad(TextureFileName);

            DrawModelList.Add(CreateModel);
        }
        public void Render(int Name)
        {
            ModelForDraw Loaded = LoadModel(Name);

            if (Loaded != null)
            {
                Loaded.Render();
            }
        }