Ejemplo n.º 1
0
    /*
     * bool VerifyDistance(Vector3 positionToCheck, int index)
     * {
     *  float closestPlanet = float.MaxValue;
     *  float distance;
     *  for(int x = 0; x < generatedObjects.Count; ++x)
     *  {
     *      distance = (generatedObjects[x].transform.position - positionToCheck).magnitude;
     *      if(x != index)
     *      {
     *          if( distance < planetsTooClose )
     *          {
     *              Debug.Log("planets too close");
     *              return false;
     *          }
     *          if(distance < closestPlanet)
     *          {
     *              closestPlanet = distance;
     *          }
     *      }
     *  }
     *  //Debug.Log(closestPlanet > connectionRadius);
     *  return closestPlanet > connectionRadius;
     * }
     *
     * bool TooManyLegs()
     * {
     *  int twoCount = 0;
     *  for(int x = 0; x < generatedObjects.Count; ++x)
     *  {
     *      if(generatedObjects[x].GetComponent<Planet>().connections.Count <= 2)
     *      {
     *          //Debug.Log(generatedObjects[x].name + " is a leg");
     *          twoCount++;
     *      }
     *  }
     *  //Debug.Log(twoCount);
     *  //Debug.Log(twoCount >= legMax);
     *  return twoCount >= legMax;
     * }
     */

    public void RegenerateMap()
    {
        foreach (Transform child in gameObject.transform)
        {
            Destroy(child.gameObject);
        }
        int xy = (int)Mathf.Floor(Mathf.Sqrt(numPlanets));

        graph = GraphGenerator.Build(xy, xy, xStep, yStep, xRandRange, yRandRange, buildChance);
        GeneratePlanets();
        GenerateConnections();
        //CenterCamera();
        GameManager.instance.setPlanets(generatedObjects);
    }