public static GesturesDetector getInstance()
 {
     if (gesturesDetector == null)
     {
         gesturesDetector = new GesturesDetector();
     }
     return(gesturesDetector);
 }
Ejemplo n.º 2
0
        static void Main(string[] args)
        {
            GlobalConstant.initializeConstants("init.txt");

            onlineDetector = OnlineDetector.getInstance();

            gesturesDetector = GesturesDetector.getInstance();

            Actions actions = Actions.getInstance();

            actions.initializeMSRDatasetActionsArray();

            connectWithUnity = true;

            asyncClientSocket = new AsynchronousClient();
            if (connectWithUnity)
            {
                Console.WriteLine("Connecting with Unity.");
                while (!asyncClientSocket.canOpenSocketAndConnect())
                {
                    ;
                }
                initializeGameState();
                Console.WriteLine("Connection Opened With Unity.");
            }

            if (FROM_FILE)
            {
                Console.WriteLine("\nWorking from file. Pls w8, This will take a bit to run.");
                setJointsIdsMap();
                loadFromFile();
            }
            else
            {
                connectKinect();
                Console.WriteLine("Kinect Connected!");
                Console.ReadLine();
                closeKinectConnections();
            }


            Console.WriteLine("\nProgram Fininshed, Press any key to exit.");
            Console.ReadLine();
        }
Ejemplo n.º 3
0
        public void initializeMSRDatasetActionsArray()
        {
            GesturesDetector gestureDetector = GesturesDetector.getInstance();

            actionsMap = new Dictionary <int, String>();

            actionsMap.Add(0, "High Arm Wave");
            actionsMap.Add(1, "Horizontal Arm Wave");
            actionsMap.Add(2, "Hammer");
            actionsMap.Add(3, "Hand Catch");
            actionsMap.Add(4, "Forward Punch");
            actionsMap.Add(5, "High Throw");
            actionsMap.Add(6, "Draw X");
            actionsMap.Add(7, "Draw Tick");
            actionsMap.Add(8, "Draw Circle");
            actionsMap.Add(9, "Hand Clap");
            actionsMap.Add(10, "Two Hand Wave");
            actionsMap.Add(11, "Side - Boxing");
            actionsMap.Add(12, "Bend");
            actionsMap.Add(13, "Forward Kick");
            actionsMap.Add(14, "Side Kick");
            actionsMap.Add(15, "Jogging");
            actionsMap.Add(16, "Tennis Swing");
            actionsMap.Add(17, "Tennis Serve");
            actionsMap.Add(18, "Golf Swing");
            actionsMap.Add(19, "Pickup & Throw");
            actionsMap.Add(gestureDetector.FRONT_GESTURE_ID, "Front Gesture");
            actionsMap.Add(gestureDetector.BACK_GESTURE_ID, "Back Gesture");
            actionsMap.Add(gestureDetector.RIGHT_GESTURE_ID, "Right Gesture");
            actionsMap.Add(gestureDetector.LEFT_GESTURE_ID, "Left Gesture");
            actionsMap.Add(gestureDetector.FRONT_RIGHT_GESTURE_ID, "Front Right Gesture");
            actionsMap.Add(gestureDetector.FRONT_LEFT_GESTURE_ID, "Front Left Gesture");
            actionsMap.Add(gestureDetector.BACK_RIGHT_GESTURE_ID, "Back Right Gesture");
            actionsMap.Add(gestureDetector.BACK_LEFT_GESTURE_ID, "Back Left Gesture");
            actionsMap.Add(gestureDetector.IDLE_ID, "Idle");
            actionsMap.Add(gestureDetector.IDLE_Defending_ID, "Defending");
        }