public void Finish(GooglePlayGames.BasicApi.Multiplayer.TurnBasedMatch match, byte[] data, MatchOutcome outcome, Action <bool> callback)
 {
     callback = Callbacks.AsOnGameThreadCallback <bool>(callback);
     this.FindEqualVersionMatch(match, callback, (Action <NativeTurnBasedMatch>)(foundMatch =>
     {
         GooglePlayGames.Native.PInvoke.ParticipantResults results = foundMatch.Results();
         using (List <string> .Enumerator enumerator = outcome.ParticipantIds.GetEnumerator())
         {
             while (enumerator.MoveNext())
             {
                 string current = enumerator.Current;
                 Types.MatchResult matchResult1 = NativeTurnBasedMultiplayerClient.ResultToMatchResult(outcome.GetResultFor(current));
                 uint placementFor = outcome.GetPlacementFor(current);
                 if (results.HasResultsForParticipant(current))
                 {
                     Types.MatchResult matchResult2 = results.ResultsForParticipant(current);
                     uint num = results.PlacingForParticipant(current);
                     if (matchResult1 != matchResult2 || (int)placementFor != (int)num)
                     {
                         Logger.e(string.Format("Attempted to override existing results for participant {0}: Placing {1}, Result {2}", (object)current, (object)num, (object)matchResult2));
                         callback(false);
                         return;
                     }
                 }
                 else
                 {
                     GooglePlayGames.Native.PInvoke.ParticipantResults participantResults = results;
                     results = participantResults.WithResult(current, placementFor, matchResult1);
                     participantResults.Dispose();
                 }
             }
         }
         this.mTurnBasedManager.FinishMatchDuringMyTurn(foundMatch, data, results, (Action <TurnBasedManager.TurnBasedMatchResponse>)(response => callback(response.RequestSucceeded())));
     }));
 }
Ejemplo n.º 2
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        private void InitializeGameServices()
        {
            lock (GameServicesLock) {
                if (mServices != null)
                {
                    return;
                }

                using (var builder = GameServicesBuilder.Create()) {
                    using (var config = CreatePlatformConfiguration(builder)) {
                        builder.SetOnAuthFinishedCallback(HandleAuthTransition);
                        builder.SetOnTurnBasedMatchEventCallback((eventType, matchId, match)
                                                                 => mTurnBasedClient.HandleMatchEvent(eventType, matchId, match));
                        builder.SetOnMultiplayerInvitationEventCallback(HandleInvitation);
                        mServices        = builder.Build(config);
                        mTurnBasedClient =
                            new NativeTurnBasedMultiplayerClient(this, new TurnBasedManager(mServices));
                        mRealTimeClient =
                            new NativeRealtimeMultiplayerClient(this, new RealtimeManager(mServices));
                        mAppStateClient = CreateAppStateClient();
                        mAuthState      = AuthState.SilentPending;
                    }
                }
            }
        }
Ejemplo n.º 3
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        private void InitializeGameServices()
        {
            lock (GameServicesLock)
            {
                if (mServices != null)
                {
                    return;
                }

                using (var builder = GameServicesBuilder.Create())
                {
                    using (var config = clientImpl.CreatePlatformConfiguration())
                    {
                        // We need to make sure that the invitation delegate is registered before the
                        // services object is initialized - otherwise we might miss a callback if
                        // the game was opened because of a user accepting an invitation through
                        // a system notification.
                        RegisterInvitationDelegate(mConfiguration.InvitationDelegate);
                        builder.SetOnAuthFinishedCallback(HandleAuthTransition);
                        builder.SetOnTurnBasedMatchEventCallback((eventType, matchId, match) => mTurnBasedClient.HandleMatchEvent(eventType, matchId, match));
                        builder.SetOnMultiplayerInvitationEventCallback(HandleInvitation);
                        if (mConfiguration.EnableSavedGames)
                        {
                            builder.EnableSnapshots();
                        }
                        if (mConfiguration.RequireGooglePlus)
                        {
                            builder.RequireGooglePlus();
                        }
                        Debug.Log("Building GPG services, implicitly attempts silent auth");
                        mAuthState       = AuthState.SilentPending;
                        mServices        = builder.Build(config);
                        mEventsClient    = new NativeEventClient(new EventManager(mServices));
                        mQuestsClient    = new NativeQuestClient(new QuestManager(mServices));
                        mTurnBasedClient =
                            new NativeTurnBasedMultiplayerClient(this, new TurnBasedManager(mServices));

                        mTurnBasedClient.RegisterMatchDelegate(mConfiguration.MatchDelegate);

                        mRealTimeClient =
                            new NativeRealtimeMultiplayerClient(this, new RealtimeManager(mServices));

                        if (mConfiguration.EnableSavedGames)
                        {
                            mSavedGameClient =
                                new NativeSavedGameClient(new SnapshotManager(mServices));
                        }
                        else
                        {
                            mSavedGameClient = new UnsupportedSavedGamesClient(
                                "You must enable saved games before it can be used. " +
                                "See PlayGamesClientConfiguration.Builder.EnableSavedGames.");
                        }

                        mAuthState   = AuthState.SilentPending;
                        mTokenClient = clientImpl.CreateTokenClient(false);
                    }
                }
            }
        }
Ejemplo n.º 4
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 private void InitializeGameServices()
 {
     lock (this.GameServicesLock)
     {
         if (this.mServices != null)
         {
             return;
         }
         using (GameServicesBuilder gameServicesBuilder = GameServicesBuilder.Create())
         {
             using (PlatformConfiguration platformConfiguration = this.clientImpl.CreatePlatformConfiguration())
             {
                 this.RegisterInvitationDelegate(this.mConfiguration.InvitationDelegate);
                 gameServicesBuilder.SetOnAuthFinishedCallback(new GameServicesBuilder.AuthFinishedCallback(this.HandleAuthTransition));
                 gameServicesBuilder.SetOnTurnBasedMatchEventCallback((Action <Types.MultiplayerEvent, string, NativeTurnBasedMatch>)((eventType, matchId, match) => this.mTurnBasedClient.HandleMatchEvent(eventType, matchId, match)));
                 gameServicesBuilder.SetOnMultiplayerInvitationEventCallback(new Action <Types.MultiplayerEvent, string, GooglePlayGames.Native.PInvoke.MultiplayerInvitation>(this.HandleInvitation));
                 if (this.mConfiguration.EnableSavedGames)
                 {
                     gameServicesBuilder.EnableSnapshots();
                 }
                 Debug.Log((object)"Building GPG services, implicitly attempts silent auth");
                 this.mAuthState       = NativeClient.AuthState.SilentPending;
                 this.mServices        = gameServicesBuilder.Build(platformConfiguration);
                 this.mEventsClient    = (IEventsClient) new NativeEventClient(new GooglePlayGames.Native.PInvoke.EventManager(this.mServices));
                 this.mQuestsClient    = (IQuestsClient) new NativeQuestClient(new GooglePlayGames.Native.PInvoke.QuestManager(this.mServices));
                 this.mTurnBasedClient = new NativeTurnBasedMultiplayerClient(this, new TurnBasedManager(this.mServices));
                 this.mTurnBasedClient.RegisterMatchDelegate(this.mConfiguration.MatchDelegate);
                 this.mRealTimeClient  = new NativeRealtimeMultiplayerClient(this, new RealtimeManager(this.mServices));
                 this.mSavedGameClient = !this.mConfiguration.EnableSavedGames ? (ISavedGameClient) new UnsupportedSavedGamesClient("You must enable saved games before it can be used. See PlayGamesClientConfiguration.Builder.EnableSavedGames.") : (ISavedGameClient) new NativeSavedGameClient(new GooglePlayGames.Native.PInvoke.SnapshotManager(this.mServices));
                 this.mAuthState       = NativeClient.AuthState.SilentPending;
                 this.mTokenClient     = this.clientImpl.CreateTokenClient();
             }
         }
     }
 }
Ejemplo n.º 5
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    private void InitializeGameServices() {
        lock (GameServicesLock) {
            if (mServices != null) {
                return;
            }

            using (var builder = GameServicesBuilder.Create()) {
                using (var config = CreatePlatformConfiguration(builder)) {
                    // We need to make sure that the invitation delegate is registered before the
                    // services object is initialized - otherwise we might miss a callback if
                    // the game was opened because of a user accepting an invitation through
                    // a system notification.
                    RegisterInvitationDelegate(mConfiguration.InvitationDelegate);

                    builder.SetOnAuthFinishedCallback(HandleAuthTransition);
                    builder.SetOnTurnBasedMatchEventCallback((eventType, matchId, match)
                        => mTurnBasedClient.HandleMatchEvent(eventType, matchId, match));
                    builder.SetOnMultiplayerInvitationEventCallback(HandleInvitation);
                    if (mConfiguration.EnableSavedGames) {
                        builder.EnableSnapshots();
                    }
                    mServices = builder.Build(config);
                    mTurnBasedClient =
                        new NativeTurnBasedMultiplayerClient(this, new TurnBasedManager(mServices));

                    mTurnBasedClient.RegisterMatchDelegate(mConfiguration.MatchDelegate);

                    mRealTimeClient =
                        new NativeRealtimeMultiplayerClient(this, new RealtimeManager(mServices));

                    if (mConfiguration.EnableSavedGames) {
                        mSavedGameClient =
                            new NativeSavedGameClient(new SnapshotManager(mServices));
                    } else {
                        mSavedGameClient = new UnsupportedSavedGamesClient(
                            "You must enable saved games before it can be used. " +
                            "See PlayGamesClientConfiguration.Builder.EnableSavedGames.");
                    }

                    mAppStateClient = CreateAppStateClient();
                    mAuthState = AuthState.SilentPending;
                }
            }
        }
    }
Ejemplo n.º 6
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    private void InitializeGameServices() {
        lock (GameServicesLock) {
            if (mServices != null) {
                return;
            }

            using (var builder = GameServicesBuilder.Create()) {
                using (var config = CreatePlatformConfiguration(builder)) {
                    builder.SetOnAuthFinishedCallback(HandleAuthTransition);
                    builder.SetOnTurnBasedMatchEventCallback((eventType, matchId, match)
                        => mTurnBasedClient.HandleMatchEvent(eventType, matchId, match));
                    builder.SetOnMultiplayerInvitationEventCallback(HandleInvitation);
                    mServices = builder.Build(config);
                    mTurnBasedClient =
                        new NativeTurnBasedMultiplayerClient(this, new TurnBasedManager(mServices));
                    mRealTimeClient =
                        new NativeRealtimeMultiplayerClient(this, new RealtimeManager(mServices));
                    mAppStateClient = CreateAppStateClient();
                    mAuthState = AuthState.SilentPending;
                }
            }
        }
    }
        private void InitializeGameServices()
        {
            lock (GameServicesLock)
            {
                if (mServices != null)
                {
                    return;
                }

                using (var builder = GameServicesBuilder.Create())
                {
                    using (var config = clientImpl.CreatePlatformConfiguration(mConfiguration))
                    {
                        // We need to make sure that the invitation delegate
                        // is registered before the services object is
                        // initialized - otherwise we might miss a callback if
                        // the game was opened because of a user accepting an
                        // invitation through a system notification.
                        RegisterInvitationDelegate(mConfiguration.InvitationDelegate);
                        builder.SetOnAuthFinishedCallback(HandleAuthTransition);
                        builder.SetOnTurnBasedMatchEventCallback(
                            (eventType, matchId, match) =>
                            mTurnBasedClient.HandleMatchEvent(
                                eventType, matchId, match));
                        builder.SetOnMultiplayerInvitationEventCallback(
                            HandleInvitation);
                        if (mConfiguration.EnableSavedGames)
                        {
                            builder.EnableSnapshots();
                        }

                        string[] scopes = mConfiguration.Scopes;
                        for (int i = 0; i < scopes.Length; i++)
                        {
                            builder.AddOauthScope(scopes[i]);
                        }

                        if (mConfiguration.IsHidingPopups)
                        {
                            builder.SetShowConnectingPopup(false);
                        }

                        Debug.Log("Building GPG services, implicitly attempts silent auth");
                        mServices        = builder.Build(config);
                        mEventsClient    = new NativeEventClient(new EventManager(mServices));
                        mVideoClient     = new NativeVideoClient(new VideoManager(mServices));
                        mTurnBasedClient =
                            new NativeTurnBasedMultiplayerClient(this, new TurnBasedManager(mServices));

                        mTurnBasedClient.RegisterMatchDelegate(mConfiguration.MatchDelegate);

                        mRealTimeClient =
                            new NativeRealtimeMultiplayerClient(this, new RealtimeManager(mServices));

                        if (mConfiguration.EnableSavedGames)
                        {
                            mSavedGameClient =
                                new NativeSavedGameClient(new SnapshotManager(mServices));
                        }
                        else
                        {
                            mSavedGameClient = new UnsupportedSavedGamesClient(
                                "You must enable saved games before it can be used. " +
                                "See PlayGamesClientConfiguration.Builder.EnableSavedGames.");
                        }

                        InitializeTokenClient();
                    }
                }
            }
        }
Ejemplo n.º 8
0
        private void InitializeGameServices()
        {
            lock (GameServicesLock)
            {
                if (mServices != null)
                {
                    return;
                }

                using (var builder = GameServicesBuilder.Create())
                {
                    using (var config = clientImpl.CreatePlatformConfiguration(mConfiguration))
                    {
                        // We need to make sure that the invitation delegate
                        // is registered before the services object is
                        // initialized - otherwise we might miss a callback if
                        // the game was opened because of a user accepting an
                        // invitation through a system notification.
                        RegisterInvitationDelegate(mConfiguration.InvitationDelegate);
                        builder.SetOnAuthFinishedCallback(HandleAuthTransition);
                        builder.SetOnTurnBasedMatchEventCallback(
                            (eventType, matchId, match) =>
                            mTurnBasedClient.HandleMatchEvent(
                                eventType, matchId, match));
                        builder.SetOnMultiplayerInvitationEventCallback(
                            HandleInvitation);
                        if (mConfiguration.EnableSavedGames)
                        {
                            builder.EnableSnapshots();
                        }

                        string[] scopes = mConfiguration.Scopes;
                        for (int i = 0; i < scopes.Length; i++)
                        {
                            builder.AddOauthScope(scopes[i]);
                        }

                        if (mConfiguration.IsHidingPopups)
                        {
                            builder.SetShowConnectingPopup(false);
                        }

                        Debug.Log("Building GPG services, implicitly attempts silent auth");
                        mAuthState       = AuthState.SilentPending;
                        mServices        = builder.Build(config);
                        mEventsClient    = new NativeEventClient(new EventManager(mServices));
                        mQuestsClient    = new NativeQuestClient(new QuestManager(mServices));
                        mVideoClient     = new NativeVideoClient(new VideoManager(mServices));
                        mTurnBasedClient =
                            new NativeTurnBasedMultiplayerClient(this, new TurnBasedManager(mServices));

                        mTurnBasedClient.RegisterMatchDelegate(mConfiguration.MatchDelegate);

                        mRealTimeClient =
                            new NativeRealtimeMultiplayerClient(this, new RealtimeManager(mServices));

                        if (mConfiguration.EnableSavedGames)
                        {
                            mSavedGameClient =
                                new NativeSavedGameClient(new SnapshotManager(mServices));
                        }
                        else
                        {
                            mSavedGameClient = new UnsupportedSavedGamesClient(
                                "You must enable saved games before it can be used. " +
                                "See PlayGamesClientConfiguration.Builder.EnableSavedGames.");
                        }

                        mAuthState   = AuthState.SilentPending;
                        mTokenClient = clientImpl.CreateTokenClient(true);

                        if (!GameInfo.WebClientIdInitialized() &&
                            (mConfiguration.IsRequestingIdToken || mConfiguration.IsRequestingAuthCode))
                        {
                            OurUtils.Logger.e("Server Auth Code and ID Token require web clientId to configured.");
                        }
                        // Set the auth flags in the token client.
                        mTokenClient.SetWebClientId(GameInfo.WebClientId);
                        mTokenClient.SetRequestAuthCode(mConfiguration.IsRequestingAuthCode, mConfiguration.IsForcingRefresh);
                        mTokenClient.SetRequestEmail(mConfiguration.IsRequestingEmail);
                        mTokenClient.SetRequestIdToken(mConfiguration.IsRequestingIdToken);
                        mTokenClient.SetHidePopups(mConfiguration.IsHidingPopups);
                        mTokenClient.AddOauthScopes(scopes);
                        mTokenClient.SetAccountName(mConfiguration.AccountName);
                    }
                }
            }
        }
Ejemplo n.º 9
0
 private void InitializeGameServices()
 {
     lock (GameServicesLock)
     {
         if (mServices == null)
         {
             using (GameServicesBuilder gameServicesBuilder = GameServicesBuilder.Create())
             {
                 using (PlatformConfiguration configRef = clientImpl.CreatePlatformConfiguration(mConfiguration))
                 {
                     RegisterInvitationDelegate(mConfiguration.InvitationDelegate);
                     gameServicesBuilder.SetOnAuthFinishedCallback(HandleAuthTransition);
                     gameServicesBuilder.SetOnTurnBasedMatchEventCallback(delegate(Types.MultiplayerEvent eventType, string matchId, NativeTurnBasedMatch match)
                     {
                         mTurnBasedClient.HandleMatchEvent(eventType, matchId, match);
                     });
                     gameServicesBuilder.SetOnMultiplayerInvitationEventCallback(HandleInvitation);
                     if (mConfiguration.EnableSavedGames)
                     {
                         gameServicesBuilder.EnableSnapshots();
                     }
                     string[] scopes = mConfiguration.Scopes;
                     for (int i = 0; i < scopes.Length; i++)
                     {
                         gameServicesBuilder.AddOauthScope(scopes[i]);
                     }
                     if (mConfiguration.IsHidingPopups)
                     {
                         gameServicesBuilder.SetShowConnectingPopup(false);
                     }
                     Debug.Log((object)"Building GPG services, implicitly attempts silent auth");
                     mAuthState       = AuthState.SilentPending;
                     mServices        = gameServicesBuilder.Build(configRef);
                     mEventsClient    = new NativeEventClient(new GooglePlayGames.Native.PInvoke.EventManager(mServices));
                     mQuestsClient    = new NativeQuestClient(new GooglePlayGames.Native.PInvoke.QuestManager(mServices));
                     mVideoClient     = new NativeVideoClient(new GooglePlayGames.Native.PInvoke.VideoManager(mServices));
                     mTurnBasedClient = new NativeTurnBasedMultiplayerClient(this, new TurnBasedManager(mServices));
                     mTurnBasedClient.RegisterMatchDelegate(mConfiguration.MatchDelegate);
                     mRealTimeClient = new NativeRealtimeMultiplayerClient(this, new RealtimeManager(mServices));
                     if (mConfiguration.EnableSavedGames)
                     {
                         mSavedGameClient = new NativeSavedGameClient(new GooglePlayGames.Native.PInvoke.SnapshotManager(mServices));
                     }
                     else
                     {
                         mSavedGameClient = new UnsupportedSavedGamesClient("You must enable saved games before it can be used. See PlayGamesClientConfiguration.Builder.EnableSavedGames.");
                     }
                     mAuthState   = AuthState.SilentPending;
                     mTokenClient = clientImpl.CreateTokenClient(true);
                     if (!GameInfo.WebClientIdInitialized() && (mConfiguration.IsRequestingIdToken || mConfiguration.IsRequestingAuthCode))
                     {
                         Logger.e("Server Auth Code and ID Token require web clientId to configured.");
                     }
                     mTokenClient.SetWebClientId("683498632423-6p90updcgm6b67r4ucmhs82nkq1dc1mi.apps.googleusercontent.com");
                     mTokenClient.SetRequestAuthCode(mConfiguration.IsRequestingAuthCode, mConfiguration.IsForcingRefresh);
                     mTokenClient.SetRequestEmail(mConfiguration.IsRequestingEmail);
                     mTokenClient.SetRequestIdToken(mConfiguration.IsRequestingIdToken);
                     mTokenClient.SetHidePopups(mConfiguration.IsHidingPopups);
                     mTokenClient.AddOauthScopes(scopes);
                     mTokenClient.SetAccountName(mConfiguration.AccountName);
                 }
             }
         }
     }
 }