internal void AcceptInvitation(MultiplayerInvitation invitation, Action <TurnBasedMatchResponse> callback) { Logger.d("Accepting invitation: " + invitation.AsPointer().ToInt64()); TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_AcceptInvitation(mGameServices.AsHandle(), invitation.AsPointer(), InternalTurnBasedMatchCallback, ToCallbackPointer(callback)); }
internal void AcceptInvitation(MultiplayerInvitation invitation, RealTimeEventListenerHelper listener, Action <RealTimeRoomResponse> callback) { C.RealTimeMultiplayerManager_AcceptInvitation(mGameServices.AsHandle(), invitation.AsPointer(), listener.AsPointer(), InternalRealTimeRoomCallback, ToCallbackPointer(callback)); }
internal void DeclineInvitation(MultiplayerInvitation invitation) { C.RealTimeMultiplayerManager_DeclineInvitation(mGameServices.AsHandle(), invitation.AsPointer()); }
internal void DeclineInvitation(MultiplayerInvitation invitation) { C.RealTimeMultiplayerManager_DeclineInvitation(mGameServices.AsHandle(), invitation.AsPointer()); }
internal void AcceptInvitation(MultiplayerInvitation invitation, RealTimeEventListenerHelper listener, Action<RealTimeRoomResponse> callback) { C.RealTimeMultiplayerManager_AcceptInvitation(mGameServices.AsHandle(), invitation.AsPointer(), listener.AsPointer(), InternalRealTimeRoomCallback, ToCallbackPointer(callback)); }
internal void DeclineInvitation(MultiplayerInvitation invitation) { TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_DeclineInvitation(mGameServices.AsHandle(), invitation.AsPointer()); }
internal void AcceptInvitation(MultiplayerInvitation invitation, Action <TurnBasedMatchResponse> callback) { Logger.d("Accepting invitation: " + invitation.AsPointer().ToInt64()); if (< > f__mg$cache6 == null) {