Ejemplo n.º 1
0
        /// <summary>
        /// Sends images to the server
        /// Encodes image to jpg and then sends it
        /// Updates display to show progress
        /// </summary>
        private void ExitSendImages()
        {
            Mat       imOut  = Mesh3DController.AllData[track];
            Texture2D result = Unity.MatToTexture(imOut);

            result.Apply();
            byte[] im = result.EncodeToJPG(100);
            //AllBytes.Add(im);
            ConExit.SendIM(im);
            im = null;
            Debug.Log(content);
            Destroy(result);
        }
Ejemplo n.º 2
0
        // Start is called before the first frame update
        void Start()
        {
            //Update screen to reflect points to be sent
            content = "Sending " + Mesh3DController.AllData.Count + " Images";
            Debug.Log(content);
            Text_Status.text = content;

            //Create connection to Server and test it
            ConExit.ConnectOut();
            ConExit.SendArrayCount(Mesh3DController.AllData.Count);

            content = "Sending " + Mesh3DController.AllData.Count + "Images";
        }