/// <summary> /// The Unity Start() method. /// </summary> public void Start() { _shadowQuad = this.gameObject.transform.Find("ShadowQuad").gameObject; _depthMenu = FindObjectOfType <DepthMenu>(); }
/// <summary> /// The Unity Start() method. /// </summary> public void Start() { _shadowQuad = this.gameObject.transform.Find("ShadowQuad").gameObject; _depthMenu = FindObjectOfType <DepthMenu>(); }