/// <summary> /// The Unity Awake() method. /// </summary> public void Awake() { m_CloudAnchorsExampleController = GameObject.Find("CloudAnchorsExampleController") .GetComponent <CloudAnchorsExampleController>(); m_StarMesh = transform.Find("StarMesh").gameObject; m_StarMesh.SetActive(false); }
private void Awake() { _controller = FindObjectOfType <CloudAnchorsExampleController>(); if (photonView.IsMine) { gameObject.name = "LocalPlayer"; } }
/// <summary> /// The Unity Awake() method. /// </summary> public void Awake() { m_CloudAnchorsExampleController = FindObjectOfType <CloudAnchorsExampleController>(); m_AnchorMesh = transform.Find("AnchorMesh").gameObject; m_AnchorMesh.SetActive(false); if (m_CloudAnchorId != string.Empty) { m_ShouldResolve = true; } }
void Update() { if (CloudController == null) { CloudController = GameObject.Find("CloudAnchorsExampleController").GetComponent <CloudAnchorsExampleController>(); } if (mNetID.ToString() == "0") { mNetID = gameObject.GetComponent <NetworkIdentity>().netId; } }
/// <summary> /// The Unity Start() method. /// </summary> public void Start() { m_CloudAnchorsExampleController = GameObject.Find("CloudAnchorsExampleController") .GetComponent <CloudAnchorsExampleController>(); var anchorLimit = Instantiate(m_CloudAnchorsExampleController.limitPrefab); anchorLimit.transform.localScale *= m_CloudAnchorsExampleController.maxDistanceFromAnchor; anchorLimit.transform.parent = transform; anchorLimit.transform.localPosition = Vector3.zero + (Vector3.up * m_CloudAnchorsExampleController.maxDistanceFromAnchor / 2); m_CloudAnchorsExampleController.m_AnchorCollider = anchorLimit.GetComponent <CapsuleCollider>(); }
public void Awake() { m_CloudAnchorsExampleController = GameObject.Find("CloudAnchorsExampleController") .GetComponent <CloudAnchorsExampleController>(); m_StarMesh = transform.Find("StarMesh").gameObject; m_NoteMesh = transform.Find("NoteMesh").gameObject; m_ChestMesh = transform.Find("chest_close").gameObject; m_OpenChestMesh = transform.Find("chest_open").gameObject; m_CoinInChestMesh = transform.Find("coins").gameObject; m_OpenButtonMesh = transform.Find("OpenButton").gameObject; m_OpenButtonMesh.SetActive(false); m_OpenChestMesh.SetActive(false); m_CoinInChestMesh.SetActive(false); m_ChestMesh.SetActive(false); m_NoteMesh.SetActive(false); m_StarMesh.SetActive(false); }
/// <summary> /// The Unity Start() method. /// </summary> public void Start() { m_CloudAnchorsExampleController = GameObject.Find("CloudAnchorsExampleController") .GetComponent <CloudAnchorsExampleController>(); }