void OnSceneChanged(UnityEngine.SceneManagement.Scene from, UnityEngine.SceneManagement.Scene to)
        {
            var annotation = new TAnnotation();

            MessageUtil.SetScene(annotation, to.buildIndex);
            MessageUtil.SetLoadingState(annotation, m_DefaultAnnotationLoadingState);
            m_AdditionalLibraryMethods.SetCurrentAnnotation(annotation);
        }
Ejemplo n.º 2
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        void OnSceneChanged(UnityEngine.SceneManagement.Scene from, UnityEngine.SceneManagement.Scene to)
        {
            var annotation = new TAnnotation();

            MessageUtil.SetScene(annotation, to.buildIndex);
            MessageUtil.SetLoadingState(annotation, MessageUtil.LoadingState.NotLoading);
            SetCurrentAnnotation(annotation);
        }
        ErrorCode SetDefaultAnnotation(MessageUtil.LoadingState state)
        {
            var annotation = new TAnnotation();

            MessageUtil.SetScene(annotation, SceneManager.GetActiveScene().buildIndex);
            MessageUtil.SetLoadingState(annotation, state);
            m_DefaultAnnotationLoadingState = state;
            return(m_AdditionalLibraryMethods.SetCurrentAnnotation(annotation));
        }
        void OnSceneChanged(UnityEngine.SceneManagement.Scene from, UnityEngine.SceneManagement.Scene to)
        {
            var annotation = new TAnnotation();

            MessageUtil.SetScene(annotation, to.buildIndex);
            MessageUtil.SetLoadingState(annotation, m_DefaultAnnotationLoadingState);
            var errorCode = m_AdditionalLibraryMethods.SetCurrentAnnotation(annotation);

            if (errorCode != ErrorCode.Ok)
            {
                Debug.LogErrorFormat("SetCurrentAnnotation({0}) result is {1}", annotation, errorCode);
            }
        }
        ErrorCode SetDefaultAnnotation(MessageUtil.LoadingState state)
        {
            var annotation = new TAnnotation();

            MessageUtil.SetScene(annotation, SceneManager.GetActiveScene().buildIndex);
            MessageUtil.SetLoadingState(annotation, state);
            m_DefaultAnnotationLoadingState = state;
            var errorCode = m_AdditionalLibraryMethods.SetCurrentAnnotation(annotation);

            if (errorCode != ErrorCode.Ok)
            {
                Debug.LogErrorFormat("SetCurrentAnnotation({0}) result is {1}", annotation, errorCode);
            }
            return(errorCode);
        }