Ejemplo n.º 1
0
    public override void _Ready()
    {
        Path2D path1 = GetNode <Path2D>("/root/Node2D/Path2D");
        Path2D path2 = GetNode <Path2D>("/root/Node2D/Path2D2");
        Path2D path3 = GetNode <Path2D>("/root/Node2D/Path2D3");

        paths.Add(path1);
        paths.Add(path2);
        paths.Add(path3);

        label       = GetNode <Godot.RichTextLabel>("/root/Node2D/MoneyLabel");
        trainsLabel = GetNode <Godot.RichTextLabel>("/root/Node2D/TrainsDestroyedLabel");
        this.updateLabels();
    }
Ejemplo n.º 2
0
 // Called when the node enters the scene tree for the first time.
 public override void _Ready()
 {
     hpLabel = GetNode <Godot.RichTextLabel>("HpLabel");
     updateLabel();
 }