internal int GenerateDamage(Goblin target) { int damage = (int)(RNG.Next(MinDamage, MaxDamage + 1) * (1.0 - target.GoblinArmor.PercentReduction)); return(damage); }
internal int GenerateDamage(Goblin target) { int damage = (int)(RNG.Next(MinDamage, MaxDamage + 1) * (1.0 - target.GoblinArmor.PercentReduction)); return(damage); }