// Contrain the velocity per update
        // Collect item on trigger enter
        private void OnTriggerEnter(Collider other)
        {
            // Try getting collectable component from other collider
            Collectable collectable = other.GetComponent <Collectable>();

            // If its not null
            if (collectable)
            {
                // Collect the item
                collectable.Collect();
            }
        }
Ejemplo n.º 2
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        private void OnTriggerEnter(Collider other)
        {
            //try to grab collectable from collider
            Collectable collectable = other.GetComponent <Collectable>();

            //if collectable is not null
            if (collectable)
            {
                //collect the item
                collectable.Collect();
            }
        }
Ejemplo n.º 3
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        // Collect item on trigger enter
        private void OnTriggerEnter(Collider other)
        {
            // Try checking if player hits a killbox
            if (other.name.Contains("KillBox") || other.name.Contains("Enemy"))
            {
                // Then we are gonna die
                Death();
            }
            // Try getting collectable component from other collider
            Collectable collectable = other.GetComponent <Collectable>();

            // If it's not null
            if (collectable)
            {
                // Collect the item
                collectable.Collect();
            }
        }