public void RecycleSelf() { Die(); StopAllCoroutines(); rigidbody2D_.isKinematic = true; PoolManager.Deallocate(this); }
private void DestroySelf() { PoolManager.Deallocate(gameObject); }
public void RecycleSelf() { Die(); StopAllCoroutines(); rigidbody2D_.isKinematic = true; PoolManager.Deallocate(this); }
private void DestroySelf() { PoolManager.Deallocate(gameObject); }