Ejemplo n.º 1
0
        public void Match_gold_master()
        {
            var app = ProgramFactory.Create(
                new Item {
                Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20
            },
                new Item {
                Name = "Aged Brie", SellIn = 2, Quality = 0
            },
                new Item {
                Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7
            },
                new Item {
                Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80
            },
                new Item
            {
                Name    = "Backstage passes to a TAFKAL80ETC concert",
                SellIn  = 15,
                Quality = 20
            }    /*,
                  * new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6}*/
                );

            app.UpdateQuality();

            var output = Print(app);

            output.Should().Be(GoldMaster);
        }
Ejemplo n.º 2
0
        public void The_rate_quality_improves_by_increases_closer_to_sellin(int sellIn, int expectedQuality)
        {
            var item = new Item {
                Name = "Backstage passes to a TAFKAL80ETC concert", Quality = 12, SellIn = sellIn
            };

            var app = ProgramFactory.Create(item);

            app.UpdateQuality();

            item.Quality.Should().Be(expectedQuality);
        }
        public void Quality_and_sellin_never_changes()
        {
            var item = new Item {
                Name = "Sulfuras, Hand of Ragnaros", Quality = 80, SellIn = 0
            };

            var app = ProgramFactory.Create(item);

            app.UpdateQuality();

            var actual = new { item.Quality, item.SellIn };

            actual.Should().Be(new { Quality = 80, SellIn = 0 });
        }
Ejemplo n.º 4
0
        public void Quality_increase_by_1_as_sellin_decreases_by_1()
        {
            var item = new Item {
                Name = "Aged Brie", Quality = 10, SellIn = 10
            };

            var app = ProgramFactory.Create(item);

            app.UpdateQuality();

            var actual = new { item.Quality, item.SellIn };

            actual.Should().Be(new { Quality = 11, SellIn = 9 });
        }