public static void OnPostProcessBuild(BuildTarget target, string path)
        {
            if (!GetSocialSettings.IsAppIdValidated)
            {
                Debug.LogError(string.Format("GetSocial: provided App Id {0} was not validated. Please check if App Id is correct and you're connected to the internet.", GetSocialSettings.AppId));
            }

            if (BuildTarget.iOS == target)
            {
                GetSocialPostprocessIOS.UpdateXcodeProject(path);
            }

            if (BuildTarget.Android == target)
            {
                if (PlayerSettingsCompat.bundleIdentifier == "com.Company.ProductName")
                {
                    Debug.LogError("GetSocial: Please change the default Unity Bundle Identifier (com.Company.ProductName) to your package.");
                }
            }
            if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.iOS)
            {
                if (!FileHelper.CheckiOSFramework())
                {
                    Debug.LogError("GetSocial: Native libraries for GetSocial SDK were missing. Because of the Unity limitations we could download them only after the build. Most likely current build will crash, but subsequent ones will be fine.");
                }
            }

            if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android)
            {
                if (!FileHelper.CheckAndroidFramework())
                {
                    Debug.LogError("GetSocial: Native libraries for GetSocial SDK were missing. Because of the Unity limitations we could download them only after the build. Most likely current build will crash, but subsequent ones will be fine.");
                }
            }
        }
        public static void OnPostProcessBuild(BuildTarget target, string path)
        {
            if (!GetSocialSettings.IsAppIdValidated)
            {
                Debug.LogError(string.Format("GetSocial: provided App Id {0} was not validated. Please check if App Id is correct and you're connected to the internet.", GetSocialSettings.AppId));
            }

            if (BuildTarget.iOS == target)
            {
                GetSocialPostprocessIOS.UpdateXcodeProject(path);
            }
        }