Ejemplo n.º 1
0
        }         // public void ComputeOverlaps( MonotoneChain mc, MonotoneChainOverlapAction mco )

        private void ComputeOverlaps(
            int start0, int end0,
            MonotoneChain mc,
            int start1, int end1,
            MonotoneChainOverlapAction mco)
        {
            Coordinate p00 = _pts[start0];
            Coordinate p01 = _pts[end0];
            Coordinate p10 = mc.GetCoordinates()[start1];
            Coordinate p11 = mc.GetCoordinates()[end1];

            //Trace.WriteLine( "ComputeIntersectsForChain:" + p00.ToString() + p01.ToString() + p10.ToString() + p11.ToString() );

            // terminating condition for the recursion
            if (end0 - start0 == 1 && end1 - start1 == 1)
            {
                mco.Overlap(this, start0, mc, start1);
                return;
            }
            // nothing to do if the envelopes of these chains don't overlap
            _env1.Initialize(p00, p01);
            _env2.Initialize(p10, p11);
            if (!_env1.Intersects(_env2))
            {
                return;
            }

            // the chains overlap, so split each in half and iterate  (binary search)
            int mid0 = (start0 + end0) / 2;
            int mid1 = (start1 + end1) / 2;

            // Assert: mid != start or end (since we checked above for end - start <= 1)
            // check terminating conditions before recursing
            if (start0 < mid0)
            {
                if (start1 < mid1)
                {
                    ComputeOverlaps(start0, mid0, mc, start1, mid1, mco);
                }
                if (mid1 < end1)
                {
                    ComputeOverlaps(start0, mid0, mc, mid1, end1, mco);
                }
            }             // if ( start0 < mid0 )
            if (mid0 < end0)
            {
                if (start1 < mid1)
                {
                    ComputeOverlaps(mid0, end0, mc, start1, mid1, mco);
                }
                if (mid1 < end1)
                {
                    ComputeOverlaps(mid0, end0, mc, mid1, end1, mco);
                }
            }     // if ( mid0 < end0 )
        }         // private void ComputeOverlaps(...
Ejemplo n.º 2
0
		} // public void ComputeOverlaps( MonotoneChain mc, MonotoneChainOverlapAction mco )


		private void ComputeOverlaps(
			int start0, int end0,
			MonotoneChain mc,
			int start1, int end1,
			MonotoneChainOverlapAction mco)
		{
			Coordinate p00 = _pts[start0];
			Coordinate p01 = _pts[end0];
			Coordinate p10 = mc.GetCoordinates()[start1];
			Coordinate p11 = mc.GetCoordinates()[end1];
			//Trace.WriteLine( "ComputeIntersectsForChain:" + p00.ToString() + p01.ToString() + p10.ToString() + p11.ToString() );

			// terminating condition for the recursion
			if ( end0 - start0 == 1 && end1 - start1 == 1 ) 
			{
				mco.Overlap( this, start0, mc, start1 );
				return;
			}
			// nothing to do if the envelopes of these chains don't overlap
			_env1.Initialize( p00, p01 );
			_env2.Initialize( p10, p11 );
			if ( !_env1.Intersects( _env2 ) ) return;

			// the chains overlap, so split each in half and iterate  (binary search)
			int mid0 = ( start0 + end0 ) / 2;
			int mid1 = ( start1 + end1 ) / 2;

			// Assert: mid != start or end (since we checked above for end - start <= 1)
			// check terminating conditions before recursing
			if ( start0 < mid0 ) 
			{
				if ( start1 < mid1 )
				{
					ComputeOverlaps( start0, mid0, mc, start1,  mid1, mco );
				}
				if (mid1 < end1)
				{
					ComputeOverlaps( start0, mid0, mc, mid1,    end1, mco );
				}
			} // if ( start0 < mid0 )
			if ( mid0 < end0 ) 
			{
				if ( start1 < mid1 )
				{
					ComputeOverlaps(mid0,   end0, mc, start1,  mid1, mco);
				}
				if ( mid1 < end1 )   
				{
					ComputeOverlaps(mid0,   end0, mc, mid1,    end1, mco);
				}
			} // if ( mid0 < end0 )
		} // private void ComputeOverlaps(...
Ejemplo n.º 3
0
		} // private void ComputeSelect(...

		/// <summary>
		/// 
		/// </summary>
		/// <param name="mc"></param>
		/// <param name="mco"></param>
		public void ComputeOverlaps( MonotoneChain mc, MonotoneChainOverlapAction mco )
		{
			ComputeOverlaps( _start, _end, mc, mc.StartIndex, mc.EndIndex, mco );
		} // public void ComputeOverlaps( MonotoneChain mc, MonotoneChainOverlapAction mco )
Ejemplo n.º 4
0
        }         // private void ComputeSelect(...

        /// <summary>
        ///
        /// </summary>
        /// <param name="mc"></param>
        /// <param name="mco"></param>
        public void ComputeOverlaps(MonotoneChain mc, MonotoneChainOverlapAction mco)
        {
            ComputeOverlaps(_start, _end, mc, mc.StartIndex, mc.EndIndex, mco);
        }         // public void ComputeOverlaps( MonotoneChain mc, MonotoneChainOverlapAction mco )