Ejemplo n.º 1
0
        public override bool Equals(Object obj)
        {
            ConcavePolygon thatPoly = obj as ConcavePolygon;

            if (thatPoly == null)
            {
                return(false);
            }

            return(base.Equals(obj));
        }
Ejemplo n.º 2
0
        public static List<Quadrilateral> GetQuadrilateralsFromPoints(ConcavePolygon poly, List<Point> points)
        {
            List<Quadrilateral> quads = GetQuadrilateralsFromPoints(points);
            List<Quadrilateral> containing = new List<Quadrilateral>();

            foreach (Quadrilateral quad in quads)
            {
                if (poly.Contains(quad)) containing.Add(quad);
            }

            return containing;
        }
Ejemplo n.º 3
0
        public static List<Triangle> GetTrianglesFromPoints(ConcavePolygon poly, List<Point> points)
        {
            List<Triangle> tris = GetTrianglesFromPoints(points);
            List<Triangle> containing = new List<Triangle>();

            foreach (Triangle tri in tris)
            {
                if (poly.Contains(tri)) containing.Add(tri);
            }

            return containing;
        }
Ejemplo n.º 4
0
        public static List <Triangle> GetTrianglesFromPoints(ConcavePolygon poly, List <Point> points)
        {
            List <Triangle> tris       = GetTrianglesFromPoints(points);
            List <Triangle> containing = new List <Triangle>();

            foreach (Triangle tri in tris)
            {
                if (poly.Contains(tri))
                {
                    containing.Add(tri);
                }
            }

            return(containing);
        }
Ejemplo n.º 5
0
        public static List <Quadrilateral> GetQuadrilateralsFromPoints(ConcavePolygon poly, List <Point> points)
        {
            List <Quadrilateral> quads      = GetQuadrilateralsFromPoints(points);
            List <Quadrilateral> containing = new List <Quadrilateral>();

            foreach (Quadrilateral quad in quads)
            {
                if (poly.Contains(quad))
                {
                    containing.Add(quad);
                }
            }

            return(containing);
        }