Ejemplo n.º 1
0
        /// <summary>
        /// Function to join the 2 lines at the point where they do / would intersect. If they do then
        /// the lines are clipped to remove the smallest part of the line. Returns false if they
        /// cannot be joined.
        /// </summary>
        /// <param name="Other">The other line</param>
        public bool Join(C2DLine Other)
        {
            var p1 = point;
            var p2 = GetPointTo();

            var p3 = Other.point;
            var p4 = Other.GetPointTo();

            var Ua = (p4.x - p3.x) * (p1.y - p3.y) - (p4.y - p3.y) * (p1.x - p3.x);
            var Ub = (p2.x - p1.x) * (p1.y - p3.y) - (p2.y - p1.y) * (p1.x - p3.x);

            var dDenominator = (p4.y - p3.y) * (p2.x - p1.x) - (p4.x - p3.x) * (p2.y - p1.y);

            if (dDenominator == 0)
            {
                return(false);
            }

            Ua = Ua / dDenominator;
            Ub = Ub / dDenominator;

            var IntPt = new C2DPoint(p1.x + Ua * (p2.x - p1.x), p1.y + Ua * (p2.y - p1.y));

            if (Ua >= 0.5)
            {
                this.SetPointTo(IntPt);
            }
            else
            {
                this.SetPointFrom(IntPt);
            }

            if (Ub >= 0.5)
            {
                Other.SetPointTo(IntPt);
            }
            else
            {
                Other.SetPointFrom(IntPt);
            }

            return(true);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Function to join the 2 lines at the point where they do / would intersect. If they do then
        /// the lines are clipped to remove the smallest part of the line. Returns false if they
        /// cannot be joined.
        /// </summary>
        /// <param name="Other">The other line</param>
        public bool Join(C2DLine Other)
        {
            C2DPoint p1 = point;
            C2DPoint p2 = GetPointTo();

            C2DPoint p3 = Other.point;
            C2DPoint p4 = Other.GetPointTo();

            double Ua = (p4.x - p3.x) * (p1.y - p3.y) - (p4.y - p3.y) * (p1.x - p3.x);
            double Ub = (p2.x - p1.x) * (p1.y - p3.y) - (p2.y - p1.y) * (p1.x - p3.x);

            double dDenominator = (p4.y - p3.y) * (p2.x - p1.x) - (p4.x - p3.x) * (p2.y - p1.y);

            if (dDenominator == 0)
                return false;

            Ua = Ua / dDenominator;
            Ub = Ub / dDenominator;

            C2DPoint IntPt = new C2DPoint(p1.x + Ua * (p2.x - p1.x), p1.y + Ua * (p2.y - p1.y));
            if ( Ua >=0.5)
                this.SetPointTo( IntPt );
            else
                this.SetPointFrom( IntPt );

            if ( Ub >=0.5)
                Other.SetPointTo( IntPt );
            else
                Other.SetPointFrom( IntPt );

            return true;
        }