Ejemplo n.º 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Genero.Generators.CaveGenerator CaveGen = new Generators.CaveGenerator(Content);

            CaveMap = CaveGen.GenerateMap();

            // TODO: use this.Content to load your game content here
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            if (Keyboard.GetState(PlayerIndex.One).IsKeyDown(Keys.A))
            {
                Genero.Generators.CaveGenerator CaveGen = new Generators.CaveGenerator(Content);

                CaveMap = CaveGen.GenerateMap();
            }

            // TODO: Add your update logic here

            base.Update(gameTime);
        }